Showing posts with label Dystopian. Show all posts
Showing posts with label Dystopian. Show all posts

Monday, November 2, 2026

#Review - Carl's Doomsday Scenario by Matt Dinniman #Dystopian #LITpg

Series:
 Dungeon Crawler Carl # 2
Format: Kindle, 400 pages
Release Date: 
January 6, 2021
Publisher: Dandy House
Source: Kindle Unlimited
Genre: LITpg, Dystopian, Humor

"The training levels have concluded. Now the games may truly begin."

The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.

They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.

Carl still has no pants.

They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.


Carl's Doomsday Scenario is the Second installment in author Matt Dinniman's Dungeon Crawler Carl series. The Borant Corporation has destroyed Earth's surface structures and converted them into an 18-level dungeon for the galaxy’s most popular reality show, Dungeon Crawler World. Survivors become “crawlers” forced to fight, loot, and perform for an interstellar audience under a capricious System AI. 

Carl, a pragmatic Coast Guard veteran, teams up with Princess Donut, his ex-girlfriend’s prize Persian show cat, who gains intelligence, speech, and powers. They are joined by their growing menagerie and guided (sometimes reluctantly) by Mordecai.  Book 2 opens as the training floors end and the real games begin on Floor 3: the Over City, a sprawling, ruined urban environment with open-world elements, NPC settlements living out scripted (and sometimes sentient) storylines, and formal quests. 

Crawlers lock in permanent race and class choices. Carl selects the Primal race and the Compensated Anarchist class (leaning into explosives and unconventional problem-solving); Donut remains a cat and chooses Former Child Actor, securing lasting manager benefits. Their pet Mongo the velociraptor becomes a more prominent (and lethal) part of the team. They are quickly pulled into an undead circus quest, mysteries involving skyfowl settlements and falling corpses, political fallout from Carl’s televised commentary, and a cascading crisis that literally produces the title item. 

Carl’s first-person narration grounds the absurdity in dry, exhausted realism and gallows humor, while Donut’s theatrical, status-obsessed personality provides constant comic contrast and unexpected emotional weight. Their partnership—part found family, part odd-couple survival unit—is the series’ true engine. Donut’s growth from pampered pet to strategic (if still bratty) participant is handled with surprising care amid the chaos. The book excels at inventive game-system play. 

Class and race choices matter, inventory management becomes high-stakes improvisation, and Carl’s explosive-focused toolkit leads to creative, rule-bending solutions rather than pure power fantasy. The Over City’s shift to more open, quest-driven territory lets Dinniman explore NPC sentience, scripted backstories that can break, and the production machinery of the show (talk shows, sponsorships, corporate interference by Borant and other factions like the Skull Empire). 

The satire of reality television, corporate exploitation, and the commodification of suffering is sharper and more integrated than in the first book. Humor and horror coexist without canceling each other out. There are undead circuses, attack lemurs, battle giraffes, body horror, and genuine trauma, yet the comedy rarely feels cheap. Themes of friendship as resistance, agency within a rigged system, and the cost of staying human under spectacle land effectively. Also, Carl's little group gets an addition in the form of Katia Grim, who was part of Hekla's group. Katia is Icelandic Doppelgänger crawler, and former art professor. 

I haven't read any spoilers or any reviews for other books, but I think the Lucia Mar and Hekla angle is going to be a serious issue going forward for Donut and Carl. I also like that Mongo is becoming a bigger part of this group. Highly recommended for fans of LitRPG, dark humor, and high-concept SF/fantasy hybrids, with the audiobook especially worth prioritizing. Graphic violence, strong language, dark themes (including trauma, exploitation, and death), and crude humor. Best suited for adult readers. Readers who love the mix of LitRPG mechanics, dark comedy, inventive combat, and the Carl–Donut dynamic will almost certainly want the next volume immediately (The Dungeon Anarchist’s Cookbook).



1

Welcome, Crawler, to the third floor.

The previous level will collapse in 3 hours and
35 minutes.

We teleported straight from the greenroom to a long golden hallway reminiscent of the first hallway we had entered.

"Carl, look! We're outside!" Donut said, looking up into the air. Next to her, Mongo gave an uncertain squawk.

Sure enough, a dark sky rose above us, dotted with stars. A colorful nebula, reminiscent of the background image on Odette's stage, covered the sky.

The air still felt stale. I pulled my slingshot, aimed it at the stars, and I fired.

Plink. Sure enough, the rock bounced off the ceiling, about 25 feet up.

"It's an illusion," I said. "It's like that mall in Las Vegas. They make it look like you're outside, but you're really not."

"Well, that's disappointing," Donut said.

The walls and the ground were made of golden-colored bricks. A plush red carpet led to a familiar door at the end of the hallway. As we approached, the door opened on its own. A tall figure stepped out, and all three of us stopped.

A well-built, young, and disgustingly handsome man wearing a tuxedo waited for us. His skin was a dusky gray, and he had a short pair of devil horns jutting from his forehead. The man stood about my height, and he had long gray-and-black hair that was held back in a ponytail. A barbed tail poked from the rear of his tuxedo. A pair of black bat-like wings sat folded tightly against his back.

"Hello, Mordecai," I said, examining his new form. "Jesus, dude. Looking good."

"Wow," Donut said, looking him up and down. "I wouldn't kick you out of bed for eating crackers."

Even Mongo's customary screech sounded as if he was in awe.

Mordecai-Incubus. Level 50.

Guildmaster of this guildhall.

This is a Non-Combatant NPC.

Also known as the Gigachad of the Over City, Incubi are the male counterparts of the infamous Succubus. The smooth, seductive, and ultimately deadly Incubus can be identified by his stunning good looks, exquisite charm, and sensuous feet. They can only be found on the urban levels of the dungeon. They give new meaning to the phrase "hit it and quit it."

"Princess Donut, Carl, little Mongo, welcome to the third floor. The training levels have concluded. Now the games may truly begin," Mordecai said, bowing slightly. Even his voice had gotten deeper. He indicated for us to enter.

We walked inside, and the door closed behind us.

"Training levels?" I said. "For fuck's sake. You call those training levels?"

"Oh, thank goodness," Mordecai said once the door closed. He ripped the jacket off and pulled off the tie, unbuttoning the top three buttons. The jacket was odd, with a pair of long slits along the back to accommodate his wings. "I thought you two were never going to show up. I've been in this thing for three hours, waiting for you. I hate formal wear."

"The interview ran long," I said. "I take it the general public can't watch this part?"

"Nope," he said. "They'll watch you go in, and they'll watch you come out, but they don't get to see what's going on inside. It's like a jury room."

His room was exactly the same as it had always been, but he'd cleaned up even further. A pair of beds had magically appeared since the last time we'd been in here.

"Those are for the transformation, if required," he said. "Remember what happened with Donut when she took that enhanced pet biscuit?"

I swallowed, remembering the weird, gooey blob thing she'd transformed into before.

"So," Mordecai said, "have you decided who wants to go first? I suggest Princess-"

"Me," Donut said, jumping up on one of the beds. "Let's get this rolling."

"Okay, Carl, take a seat," Mordecai said. I sat in one of the chairs. Mongo jumped into my lap and squeaked, sounding concerned.

"Mommy will be okay," Donut said. "You hang out with Uncle Carl for a few minutes while I get some work done. Behave yourself."

The baby velociraptor settled into my lap. I suddenly felt uncomfortable having that many teeth so close to my crotch. If he bit me now, I didn't know what would happen. I suspected he wouldn't teleport away. Instead, he'd get frozen like Frank and Maggie had that one time. Hopefully, I wouldn't find out.

"Okay," Mordecai said. He waved his hand and a screen appeared floating in the air, like we were on Odette's show. "Your current race is 'cat.' This is a list of all the available races you may choose. It looks like you've been given 320 different choices. It is in alphabetical order, and you may click on any of them to drill down to a very specific set of details. Also, the system AI has narrowed it down to a set of three recommendations. We will spend the next hour or so going over these choices, and then I will-"

"I choose cat. Next."

Mordecai took a deep breath. "Donut, there are a few choices on here where you'll actually look mostly-"

"Cat. Final answer. Let's move on."

Mordecai looked at me. I shrugged. She'd made it clear from the start that she wasn't going to change. I was just happy she'd dropped the idea of me turning into a cat also.

"Okay, then," he said. "A message will pop up, and you have to confirm your choice by clicking on it."

"Wait," I said, a horrific thought coming to me. "It's not going to, you know, change her back to the way she was before, is it?"

"Too late," Donut said. She glowed for a moment. "I clicked it." She looked at her paw. "I feel the same."

"No," Mordecai said. He looked pointedly at Donut. "But it is important to ask questions like that. I made it so she actually chose to not make a choice. Nothing will change, but she will now have access to a few racial benefits she didn't have before."

"Benefits? What are they?" Donut asked.

"I don't know, Princess Donut," Mordecai said, sounding exasperated. "We never got to examine the cat choice in the menu. You'll be able to see when we're done. And you wouldn't have changed yet anyway. The change doesn't happen until the end of the process."

"Okay, Donut," I said. "We need to think carefully about this next choice. Let's see what the AI suggests. Okay?"

"Let's do this," she said. "Show me anything with the word 'princess' or 'queen' in the title."

"Okay, moving on," Mordecai said. A list of items appeared on the screen, though the list appeared to be much shorter than the last one.

Mordecai paused, his eyes flashing as he quickly looked over the selections. "Okay, Princess Donut. It looks as if you've been given 34 class choices. That's a pretty short list. In fact, it's the shortest I've ever seen, but I think that's a combination of your racial choice and a result of your stats. Your base constitution is still two." He paused. "No, actually it's four now, thanks to your racial choice of cat." He again searched through his unseen menus. "Oh, I see now. It's actually a combination of four things. You both also have that Desperado pass, which precludes several of the classes right off the bat. And Donut has that tiara on her head, which narrows it even further. But that's all right. There are still a few great choices on there."

"So what's good?" Donut asked, looking at the list. "Ohh, that one sounds cool. It sounds menacing yet mysterious and fun. I pick that one."

"Wait," I said, jumping to my feet. I caught the now-asleep Mongo in the crook of my arm and rushed to the screen. "Do not pick anything yet until we've looked it over carefully."

Donut pointed at something entitled NecroBard.

Mordecai grunted. "That's actually not a bad choice. It's one of the three recommendations."

I looked over the list. The only base classes available to her were Bard, Magic User, and Barbarian. Each of the base classes had a few additional items under them, including Necromancer, Wind Mage, and Warlock. The NecroBard subclass was listed under both Bard and Necromancer. There was also an Earth Class heading, and the majority of the available items were listed under there. Included on that list were several interesting items, including Feral Cat Berserker, Animal Test Subject, and Roller Derby Jammer.

I looked at the list of the three AI-picked recommendations. They were:

Artist Alley Mogul.

NecroBard.

and

Former Child Actor.

I said a silent thank-you to the game gods that they hadn't named the roller derby one "Derby Queen." She probably would've insisted upon picking it without reading anything. We'd discussed this, and we had a loose plan based on Odette's advice. But Donut was also prone to go off the rails from time to time.

"Donut," I said. "Click on each of the three recommendations so we can see the information."

"I'm telling you right now I am absolutely not choosing this one," Donut said as she clicked on the first choice.

Artist Alley Mogul.

This Charisma- and Intelligence-based class is the modern-day merchant. Using your superior artistic talent to entertain and entice fellow nerds, the Artist Alley Mogul travels the world to sell her copyright-infringing wares. While not particularly menacing physically, this plucky merchant is extremely difficult to hurt. Members of this class receive the following benefits:

+5 Dexterity.

Instant access to the level 5 Shield spell.

A 25% discount at all stores plus a 15% bonus to money earned from sales.

10% interest earned on all coins upon descent to the next level.

Level 5 Pathfinder skill.

Access to Enhanced Dodge, which allows the Dodge skill to train to level 20.

Level 5 Dodge skill. (Already obtained.)

Additional subclasses become available on the sixth floor.

This is an Earth Class. As an incentive to choose an Earth Class, you will receive a Silver Earth Box upon choosing this class.

Mordecai grunted. "That incentive is a little weak compared to what they usually do. It's usually a gold box and a couple stat points."

"I'm not surprised," I muttered. My eyes immediately focused on that Pathfinder skill. Odette had said I needed to find something with that skill. But we were looking for something else, too.

"Still," Mordecai said. "This is a very good choice for her. If she can get Dodge over level 15, she will be almost impossible to hit. And a 25% discount at stores is great, too. That'll be on top of the bonus she already gets from her charisma. Stuff will be half-price for her, and that's a huge deal. But most importantly, you'd have access to the Pathfinder skill. It'll make finding stairwells, shops, and guilds much easier."

"Yeah, no," Donut said. "Artist Alley? Really? Aren't those the nerds that like Star Wars and draw pictures of cats dressed like the guys from The A-Team and stuff?" She shuddered.

"It's a good choice," I said. "Let's look at the other two."

NecroBard.

This unusual class combines one of the most loved occupations with one of the most reviled. Necromancers specialize in magic related to raising the dead. Bards must choose an entertainment-based skill. Depending on this choice, whether it be singing, the kazoo, or storytelling, the resulting crawler will use this skill to either entertain, protect, or glamour both the living and the dead.

The NecroBard receives the following benefits:

Instant access to a level 5 entertainment-based skill of their choice.

Access to all membership-based clubs, regardless of current memberships.

Free rooms at all safe rooms.

A 10% mana cost penalty on all non-Necromancer or non-Bard spells.

Instant access to the level 3 Turn Undead spell.

Instant access to the level 3 Panty Dropper spell.

+5 to Constitution, Charisma, and Intelligence.

−2 Strength.

Additional benefits depending on entertainment-based skill choice.

"So help me god," I said, "I will abandon you right here and right now if you choose to take up the kazoo."

"I could play an instrument," Donut said, voice full of wonder. "I could be a singer!"

"We want to keep viewers, remember?" I said.

"What this description doesn't say is that a lot of the necromancer spells will be cast with her instrument," Mordecai said. "And that means she won't have to use spell points to cast them. That's pretty huge. Plus each instrument has a long list of additional benefits. This is a solid choice if you end up picking a DPS class. Something that does a lot of damage. She'll have a wide range of both protection and other support skills."

"Carl, look! I could get a harmonica!" Donut said. She'd pulled up the submenu of entertainment skills. She gasped. "Bongos. They have bongos, Carl."

"Harmonica? How would that even work?" I said. "You don't have thumbs."

"You don't need thumbs for the harmonica, Carl. Not if I get one of those neck thingies."

I had a quick vision of tiny Zev attempting to strangle me after I allowed Donut to take up a ridiculous instrument. "Please, let's just look at that third choice."

Former Child Actor.

This rare subclass is an offshoot of the Character Actor class. It can only be obtained by crawlers who have both received the Cut! achievement and have obtained at least one trillion views.

Once a spoiled brat superstar, then addicted to drugs, you have crawled back from the brink stronger than ever. You are ready for your comeback. This Charisma- and Chance-based class could go either way. You'll either rise to the top, or you'll be dead in a ditch in a week.

This unique Earth Class is based on the Bard/Rogue Jack-of-All-Trades subclass, but with a few distinctive differences.

In addition to the following benefits, the most distinct aspect of this multifaceted class is the level 3 Character Actor skill. This skill increases in level only upon descent to the next floor.

Additional benefits:

Immunity to all poisons and diseases.

Level 5 Cockroach skill.

+10 to Charisma.

+15% faster growth in all Charisma-based skills.

The Manager Benefit.

This is an Earth Class. As an incentive to choose an Earth Class, you will receive a Silver Earth Box upon choosing this class.

I watched Donut's eyes get huge upon reading this one.

"What the hell is the Character Actor skill? Or the Cockroach skill?" I asked. "And what was the Cut! achievement? I don't remember that one."

"I got it for being a good actress," Donut said. "When we tricked the goblin shamankas."

"Okay, but it doesn't explain what the 'character actor' part means. Mordecai?"

Mordecai didn't say anything for several moments. His lip was curled in displeasure. On that incubus face of his, it looked downright menacing.




Friday, October 16, 2026

#Review - Dungeon Crawler Carl by Matt Dinniman #SyFy #Dystopian

Series:
 Dungeon Crawler Carl # 1
Format: 
464 pages, Kindle Edition
Release Date: September 10, 2020
Publisher: Dandy House
Source: Kindle Unlimited
Genre: SyFy, Dystopian
Recommended By: SoundboardLord (Casey)

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.

You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.

Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.

Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.


Dungeon Crawler Carl by Matt Dinniman is the opening volume of a massively popular LitRPG series that turns an alien apocalypse into a televised, rules-heavy dungeon crawl full of gory action, crude humor, and unexpected heart. On a freezing Seattle night, Coast Guard veteran Carl steps outside in boxers, a jacket, and Crocs to retrieve his ex-girlfriend’s prize-winning Persian cat, Princess Donut. In that moment, every man-made structure on Earth collapses, killing nearly everyone inside. 

An alien corporation (Borant, under the broader Syndicate) has seized the planet’s resources and converted the remains into an 18-level World Dungeon for the intergalactic reality show Dungeon Crawler World. Survivors (“crawlers”) can enter to fight monsters, solve puzzles, gain levels and loot, and try to reach the bottom—or die on the barren surface. Carl and Donut enter. An enhanced pet biscuit makes Donut sapient, highly charismatic, and a talkative (and frequently haughty) partner who quickly becomes co-protagonist. 

The book covers their progress through the early levels: learning the system’s stats, achievements, inventory, and AI-driven rules; fighting neighborhood bosses and other threats; interacting with fellow crawlers (including a group of elderly survivors); and discovering that the game is rigged for entertainment and profit. Survival depends not just on combat skill but on views, sponsorships, and keeping the galactic audience engaged. The volume ends as they reach Level 3, with clear momentum into the larger series. 

Carl is a practical, snarky everyman—competent, resourceful, and carrying grief and anger over the scale of the destruction—who becomes more of a leader despite the game’s indifference. Princess Donut is the scene-stealer: a pampered show cat turned diva mage with maxed charisma, sharp claws, and an ego that drives much of the comedy and strategy. Their odd-couple dynamic (his weary pragmatism versus her royal self-importance and loyalty) anchors the book and remains one of its strongest elements. 

Supporting characters like Mordecai, Mongo, and the system AI (with running jokes such as a foot fetish that keeps Carl barefoot) add color and complications. The first-person narration is fast, conversational, and heavily informed by gaming culture—stat screens, loot descriptions, and achievement pop-ups are integrated with snark rather than feeling like dry exposition once the book finds its rhythm. Dinniman balances over-the-top violence, sophomoric/absurdist humor, and dark resignation. 

The humor ranges from parody of RPG tropes and item names to situational absurdity (drug-dealing llamas, explosive tactics, talking cats). Beneath it sits sharper satire: reality television and corporate exploitation of suffering, the dehumanization of contestants for views, audience power, and the cruelty of treating real lives as game pieces. Comparisons to Running Man, Survivor, and The Hunger Games are common, but this is far funnier and more gonzo while still registering the horror of mass death and dwindling survivors. Highly addictive “popcorn” fun that many readers binge; excellent character chemistry; clever integration of LitRPG mechanics that still works for many non-gamers; inventive set pieces; emotional beats and thematic bite that elevate it beyond pure gimmick.





Tuesday, June 30, 2026

#Review - The Last Contract of Isako by Fonda Lee #Dystopian #SYFY #Cyberpunk

Series:
 Standalone
Format: 
514 pages, Paperback
Release Date: May 5, 2026
Publisher: Orbit
Source: Publisher
Genre: Cyberpunk, Dystopian, SYFY

A battle-worn corporate samurai undertakes one last mission on a merciless planet where death is always a mere breath away, in this standalone science fiction epic from the author of the modern fantasy classic Jade City. 

LIVE BY THE CODE. DIE BY THE KNIFE.

Isako is a legendary swordswoman, but every legend must come to an end. When her long-time client unexpectedly retires, she plans to follow—to walk out into the frozen wasteland of their planet with her head held high and her family enriched by her death. But when she's offered a final mission, she can't refuse, especially when she realizes who lies at the center of it all: Martim, her last—and worst—apprentice, who's somehow made his way to the top. As she's thrust into a world of corporate espionage and shadowy secrets, what she uncovers could forever change humanity's existence among the stars.  

The Last Contract of Isako is epic science fiction like only Fonda Lee can write it—set in a world where money trumps loyalty, the elite have the power to extend life or end it, and one woman in the twilight of her calling must decide what's ultimately worth living—or dying—for.


The Last Contract of Isako by Fonda Lee is a standout standalone science fiction novel—cyberpunk samurai in space, corporate dystopia with blade-sharp honor, and a masterful character study of aging, legacy, and systemic rot. The story unfolds on the frozen planet Aquilo, where humanity clings to survival inside Tenacity City, an airshield-protected dome run by the all-powerful Company. Resources are brutally scarce. Those who can no longer contribute are expected to "resign" by walking into the lethal tundra beyond the shield—a practice that blends corporate efficiency with ritualistic finality. 

This creates a society where loyalty is contractual, life is transactional, and death is often the most honorable exit. The airshield looms as both protector and prison. Corporate divisions wage shadow wars. "Second stagers" (consciousness transfers into synthetic bodies) extend the lives of the elite, raising questions of identity and immortality. Factions divide between terraformers (who want to reshape Aquilo) and reunionists (who seek reconnection with a long-silent Earth). The setting evokes classic cyberpunk grit—neon under a dome, inequality, body modification—but grounds it in samurai-inspired contractor culture and the bleak logic of late-stage capitalism in space. 

Isthmus Isako, "Quickblade," is a legendary atier—elite contractors who serve as strategists, bodyguards, advisors, and swordsmen. At 50, she's past her physical prime but unmatched in skill and reputation after 12 years on an Exclusive contract with Director Forest Greves of Astrocommunications. When Greves's division loses a brutal corporate war, he chooses public resignation (deathwalk) alongside laid-off workers, devastating Isako. She plans to follow him, securing a fat bonus for her estranged daughter Maya. Instead, her contract transfers to the victorious Savannah Minto, and Isako receives one final mission: block Sandbar Uchi's ascension to the Board. 

This draws her into espionage, the disappearance (or death) of a former apprentice (Dragonfly Martim), drug intrigue, survivor testimonies from a deadly industrial disaster, and layers of conspiracy involving synthbodies, hidden knowledge, and the Company's deepest secrets. The narrative is twisty and structurally bold. It builds through investigation and brutal action, then shifts perspectives and timelines mid-book for major revelations that recontextualize everything. Fight scenes are visceral—Isako's triggersheath quick-draw is iconic—and political maneuvering is tense. 

The pace mixes moody character moments with explosive confrontations. Isako is the heart of the book: world-weary yet principled, a mother who prioritized duty over family, a ronin-in-waiting grappling with what her code means when the system is rotten. Her relationships—with old partner Rain Kob (ailing but loyal), apprentices like Martim, and rivals—add emotional depth. Secondary characters feel fully realized, from cunning directors to desperate freelancers. Lee avoids caricatures; everyone operates under the same crushing pressures. 

Themes of honor, legacy, mortality, and identity shine through. What does a life of service mean in a machine that discards people? How do you define self when bodies and minds can be swapped? The book explores these without preachiness, through personal stakes. Bleak and tragic in places, yet hopeful in small human connections. The ending satisfies while delivering a gut-punch reality check.  The story pays homages to samurai films (Kurosawa echoes), cyberpunk (corporate intrigue, tech inequality), and space opera (big secrets, colonial fallout) while subverting expectations. It strips some "punk" rebellion but amplifies systemic critique. If you enjoy character-driven dystopias, honorable warriors facing impossible systems, or Lee's prior work, this is essential. It cements Fonda Lee as a versatile powerhouse who can deliver epic scope in any genre.