Thursday, August 6, 2026

#Review - A Crime Through Time by Amelia Blackwell #Mystery #Suspense

Series:
 
Miss Darcy Investigates (#1)
Format: 400 pages, Paperback
Release Date: March 31, 2026
Publisher: Pan
Source: Publisher
Genre: Mystery, Suspense

Cozy, quirky and utterly enthralling, A Crime Through Time is the debut from Amelia Blackwell – the start of a series where crime, time travel and Jane Austen collide.

Pemberley, 1799. When Miss Georgiana Darcy attempts to escape an unwanted marriage proposal, she isn’t expecting to end up quite so far from home. But after encountering a mysterious object in the nearby woods, she finds herself transported almost two hundred years into the future.

Saltram, 1995. At a grand country house where a film crew are busy shooting the latest Jane Austen adaptation, a terrible crime has been committed. And Miss Darcy – newly arrived, impeccably dressed and thoroughly confused – is the only witness.

It soon becomes clear that, somehow, Georgiana was meant to solve this riddle. With the help of a distractingly handsome Irishman named Quinn and a border collie named Watson, she sets out to stop the killer before they can strike again. But meanwhile, trouble is brewing back at Pemberley and time, it seems, is not on her side . . .



Amelia Blackwell's A Crime Through Time is the first installment in the author's Miss Darby Investigations series, and the author's debut novel. A Crime Through Time is a quirky, escapist debut that blends Jane Austen sequel vibes, cozy crime, time travel, and light romance into an entertaining (if uneven) romp. It launches the Miss Darcy Investigates series and centers on Georgiana Darcy (Mr. Darcy’s younger sister from Pride and Prejudice) as an unlikely time-traveling amateur sleuth. 

The novel is set primarily between Pemberley in 1799 and Saltram House in Devon in 1995. Georgiana, now around 20 and still recovering from the near-scandal involving Wickham, faces an unwanted marriage proposal from the unappealing Baron John de Halighwell. Seeking solitude in the woods, she discovers a mysterious object—a Motorola pager—that transports her nearly 200 years forward. She lands on the grounds of Saltram House, where a film crew is shooting a Jane Austen adaptation (linked to Sense and Sensibility). 

There she witnesses (or stumbles upon) a crime involving a groundsman’s death, becomes the only key witness of sorts, and teams up with a distractingly handsome Irish security guard named Quinn and a border collie named Watson to investigate while shuttling back and forth through time. Parallel troubles brew at Pemberley involving family (including Elizabeth’s difficult pregnancy) and social pressures. The premise is the book’s strongest asset: a clever collision of Austen’s world with 1990s Britain, fish-out-of-water humor, and cozy mystery tropes. 

Georgiana’s reactions to modern life, technology, language, casual manners, music, and the chaos of a film set provide much of the comedy and charm. Blackwell (a Cornwall-based author with a deep affection for Austen, an MA in Creative Writing, and personal touches like naming a suitor after a family connection) shows clear research and love for the source material. She expands Georgiana beyond her more passive original portrayal into a curious, increasingly confident young woman who gains agency through her adventures. 

Familiar figures such as Darcy, Elizabeth, Lady Catherine, and Anne appear with recognizable traits while allowing room for new dynamics. The dual timelines create a sense of two stories in one, and the short, often amusingly titled chapters help the pacing in places. Romance develops between Georgiana (“George” to Quinn) and the down-to-earth Quinn, offering a contrast between Regency constraints and modern possibilities, though the time gap creates inherent tension and an open-ended quality suited to a series. 

The mystery involves murder(s) on the estate and the need to stop a killer, with Watson adding a touch of loyal canine companionship. As a series starter, it successfully plants seeds for future adventures (a sequel involving the Brontës has been mentioned in related materials) and leaves some questions open. It works best for readers who enjoy light, concept-driven fiction rather than rigorous locked-room puzzles or deep historical immersion. 

Fans of Austen-inspired stories, time-travel romances, or gentle mysteries with humor (think elements of Thursday Next-style literary playfulness mixed with cozy vibes) are the clearest audience. Those seeking a meaty, clue-driven crime novel or strict fidelity to Austen’s tone and characters may find it lighter and more uneven than hoped.





Wednesday, August 5, 2026

#Review - Whisper Creek by Allison Brennan #Thriller #Suspense

Series:
 Standalone
Format: 
323 pages, Hardcover
Release Date: June 23, 2026
Publisher: Minotaur Books
Source: Publisher
Genre: Thriller, Suspense

After the sudden death of her husband, Ellen McKenna is doing everything she can to keep her Texas farm afloat. She and her family hope to expand their operation, but times are tough and making ends meet is more expensive than she imagined, much less trying to grow. Many of their neighbors in Cooke County have thrown in the towel and agreed to sell their farms to a local businessman, but despite similar pressure, Ellen refuses to let her dreams die.

On top of the usual hardships, a series of recent storms has left the region partly flooded, and as the heavy rain begins again one morning, all the members of the McKenna family jump into action to protect their land and animals. Ellen’s oldest son discovers an injured dog—and the dog leads him to a man barely clinging to life, the apparent victim of a brutal home invasion. Then, Ellen’s younger kids go to check on a nearby neighbor and walk into a threat none of them saw coming.

Before anyone can figure out what’s really going on in their idyllic rural valley, the storm picks up again in intensity, and the McKenna kids find themselves in over their heads with no way to call for help. To protect her farm--and her family—Ellen must face down all the forces trying to tear them apart.

Allison Brennan's talent for twisty, tense pacing combines with a deeply drawn family drama and the unforgiving power of nature in this compelling standalone thriller.




Whisper Creek by Allison Brennan is a standalone thriller that delivers a high-stakes blend of family drama, corporate greed, rural survival, and natural disaster set on a Texas ranch during a severe storm. A year after her husband John’s sudden death, Ellen McKenna struggles to keep Whisper Creek Ranch in Cooke County, Texas, viable for herself and her four children. The family hopes to expand the operation amid rising costs and tough times, but many neighbors have sold out to a determined local businessman (and the corporation behind him) eager to acquire land—and the mineral rights beneath it.

Ellen refuses to yield. As heavy rains return and the ground remains saturated from prior storms, the family mobilizes to protect their land, livestock, and property. Complications escalate quickly: an injured dog leads to the discovery of a man clinging to life after a brutal home invasion; younger family members checking on a neighbor walk into unexpected danger; sabotage has compromised the barn; and communication and escape routes fail as the storm intensifies. Ellen must protect both her farm and her family from human threats and the unforgiving power of nature. 

Brennan crafts a taut, cinematic story that uses the storm almost as a character in its own right. The relentless weather—flooding, isolation, and the constant threat of rising water—amplifies every human conflict and creates genuine atmospheric tension. Short chapters and shifting perspectives keep the pace moving once the action ramps up, merging external dangers (burglars with a specific agenda, corporate pressure, sabotage) with internal family struggles around grief, responsibility, coming-of-age, and loyalty. 

Ellen emerges as a compelling, grounded protagonist: a tough, practical widow and mother determined to honor her late husband’s dreams while looking out for neighbors. Her children feel distinct and believable in their roles and reactions, and supporting figures (including a cantankerous but caring grandmother) add texture and occasional levity. The rural Texas setting and everyday realities of farm life—protecting animals, dealing with weather damage, community interdependence—are rendered with authenticity that grounds the thriller elements. 

Themes of land rights, small-farm survival against larger economic forces, and family resilience resonate, especially for readers who enjoy Yellowstone-style drama or novels by Colleen Coble and Ellen Crosby. Whisper Creek is a solid, engaging standalone that plays to Brennan’s strengths in tense pacing and character-driven suspense while adding a strong environmental survival layer. It succeeds best as an atmospheric page-turner for fans of domestic thrillers with heart, rural settings, and dual human/natural antagonists. It may feel a bit overloaded or less surprising for those seeking tighter, more unpredictable plots or pure procedural thrills. 



CHAPTER ONE

Thursday Night

Rena Jones sat in the backseat of the King Cab pickup as the rain poured down like the sky had cracked open, pelting the top of the cab with a violent staccato beat. Her brother lay slumped beside her, his shirt soaked with blood and rain, his breaths coming in short gasps.

She pressed her trembling hands to the wound on his side. Her fingers were warm and sticky with blood, and no matter how hard she pushed, she couldn’t seem to stop it.

“Brock,” she choked, glancing at her husband, who was driving, his hands tight on the wheel as he navigated through unpaved back roads. Every bump and hole in the road had the truck bouncing and Sam grunting in pain. “We have to get Sam to a hospital.”

“No,” Sam ground out, his voice barely a whisper. His face was pale, jaw clenched, eyes pained. He was shaking, whether from shock or cold, she couldn’t tell.

The windshield wipers were going full force, slapping rhythmically against the glass, but the rain was winning. Water sheeted over the truck like they were underwater.

Tears stung her eyes, hot against the cold. “But—”

“He’s right,” Brock said from the front seat, turning halfway toward her. His face was hard, but his eyes showed his deep fear. He loved Sam just like she did. It had been the three of them for so long. Ever since Brock walked into her life when she was eighteen and they fell in love. It was her and Brock and Sam against the world. Doing what needed to be done to keep them above water. The three musketeers. The three amigos.

“It’s gonna be fine,” Brock insisted. “A flesh wound.”

“It’s not a flesh wound!” she snapped. “He’s losing too much blood. He needs stitches, a transfusion—something!”

“I’ll be fine,” Sam mumbled weakly. “Just … Let’s get home. You can patch me up. Like last time.”

Rena shook her head, throat closing. Last time was years ago, and the gunshot hadn’t been this bad. That time, it had gone in and out of his upper arm. He still had the scar, which he’d covered with a tattoo of a cypress tree that reminded Rena of the one that grew out of the swamp behind their Mimi’s house.

This time … there was more blood.

“This wasn’t supposed to happen,” she said, her voice low, furious. “Baldwin wasn’t supposed to be home.”

They’d been hired for four jobs. Four clean, silent entries. In and out, no one the wiser. Get the documents, break the computer, steal a few shiny things to throw off the scent. No one gets hurt. No one around to see them. The first two had been letter-perfect, no one suspecting the reason for the break-ins.

But this time? Tonight had turned into a damn nightmare and now they were stuck in the middle of a torrential downpour in an unfamiliar area in the middle of nowhere.

They’d entered through the back of the house after Sam disabled the alarm from the main box. He was so smart, her little brother. So damn smart. Her eyes burned, the deeply buried regrets that she should have done something, anything, to get Sam a real job, maybe even into college, rather than letting him follow her and Brock into a life of crime.

Intel had said Baldwin was in Dallas until Saturday, and he always took his German shepherd with him when he traveled. So, after Sam took down the alarms, they should have had all the time in the world.

But halfway through corrupting the hard drives, they heard three rapid barks from upstairs. A canine alarm. The dog sounded furious, then Rena heard a muffled voice.

Footsteps thundering down the stairs barely before they could register that they weren’t alone in the house.

Baldwin, shotgun in hand, stepped into the doorway with surprise, anger, and fear in his eyes.

Rena had screamed. Brock fired. The dog lunged. Gunshots coming from her husband and Sam. The loud report of the shotgun going off once, pump, twice. The dog yelped, crumpled. Baldwin fell back, clutching his chest. Or was it his throat? It all happened so damn fast.

And then Brock was screaming, dragging Sam out the front door. Rena’s ears still rang from the echo of gunfire. She wasn’t even sure which one of them had hit Baldwin.

But it wouldn’t matter who fired the fatal shot. They were either killers or accessories to murder.

Maybe he isn’t dead. Maybe he survived.

God, she hoped he survived. Please, God, let him live. Baldwin and Sam.

The rain had started somewhere in that chaos, while she waited with Sam bleeding in her arms as Brock brought the truck around. Now it was drowning the world.

“Fucking road’s flooding,” Brock muttered, his voice faint but with a hint of panic.

Her husband never panicked, so she knew this was bad.

“The rain just started—” she said, but she could see the rising water now, remembered the storm last weekend that had kept them in town until Tuesday night. They were supposed to be done by now, but they’d been delayed because of the damn spring rain. The unpaved back roads were turning into rivers. Mud slid under their tires.

“We’re trapped,” Brock said. “There’s no way through.”

“Sam’s bleeding out,” she said, heart thudding. “Brock, we can’t just sit here—”

“Fuck!” She jumped when Brock slammed his palm against the steering wheel, the sound cracking through the cab. “I’m sorry, okay? We don’t have any other choice.”

Before she could ask what he was planning, Brock swerved suddenly, tires crunching wet gravel, and they drove down a long, bumpy driveway. Trees loomed on either side, branches lashing at the truck from the wind. A flash of lightning illuminated outbuildings and a dark house. Brock killed the lights, then the engine.

Darkness swallowed them, but not silence. The storm outside raged, shaking their truck, tearing at her soul. They couldn’t stay here, she knew. Sam would die. Her brother, her younger brother, her only brother. She couldn’t let that happen.

A sob escaped her throat; she swallowed it.

“Do you trust me, Rena?” Brock said quietly.

She stared at him. The anger and fear in his eyes. And the love.

“Of course I do,” she whispered. “I love you.”

“We need to hole up tonight. Wait out the storm. We’ll patch Sam up. Assess his injuries. Then finish the job.”

She hesitated, heart hammering. “Okay,” she said at last. “Where?”

“Stay here. I’ll be right back.”

Rena watched him disappear into the dark, every instinct screaming not to let him go. But she stayed. She held on to Sam’s hand, whispered reassurances, tried to believe them herself.

The rain was so thick she couldn’t see outside the truck. Then lightning flashed across the sky, lighting up the fields in stark white for a heartbeat before the dark came again. The trees writhed in the wind. Thunder rolled so loud it made her chest rattle. And she’d seen the dark house again in that moment of light.

She hoped it was empty; she feared it wasn’t.

But they had no choice.

“You’ll be okay,” she whispered to Sam, brushing his damp hair back from his forehead. His eyes fluttered closed. “I’ve got you.”

“I’m going to be fine, Rena,” Sam said, his voice trying for everything is coming up roses but sounding more like this is the end of the world.

She hated this godforsaken rural county, this miserable state. The endless dark. The isolation. Out here, there were no sirens. No cell service. No one to save her brother.

And she couldn’t stop thinking—what if Baldwin had a silent alarm? What if someone had seen the truck? What if Baldwin wasn’t dead and could identify them? Or worse, what if he was dead and they were now murderers?

What if this was the beginning of the end?

“One more job,” she murmured to herself. “Just one more. Then we’re done.”

But the words felt empty. If Sam died, money couldn’t bring him back. Money would mean nothing to her without her family.

Ten minutes later, Brock returned, soaked and pale.

“I didn’t hurt nobody,” he said, breathing heavily. “But they understand.”

She turned toward him slowly, her stomach sinking. His eyes were too bright. His voice too calm.

“Brock…” she said, warning in her voice.

He looked away. “We need to save Sammy. Help me get him inside.”

She didn’t move.

Because she knew.

He hadn’t asked for help. He’d taken it.

And somewhere inside that farmhouse, someone now feared them enough to stay silent, at least for tonight.

They had crossed a line.

And Rena didn’t know if they’d ever find their way back.


CHAPTER TWO


Friday Morning

Ellen McKenna watched her son Jake ride off across the field on horseback alongside their ranch hand, Mateo Delgado. Yesterday they’d discovered that the run-in—a simple, three-sided structure used to give cattle shelter from the elements—had been seriously damaged during last weekend’s hailstorm. Overnight rain had caused part of it to collapse. With a brief break in the weather this morning, they planned to make repairs so the herd would have protection when the storm returned this afternoon.

The rain last night had been short-lived, but the already saturated ground couldn’t absorb the sudden two-hour downpour. The narrow gravel road that cut through their farm toward the pasture still had standing water, leaving the surface pocked and muddy, but fortunately it hadn’t been washed out. Jake and Mateo would also check for damage along the road, making notes and fixing whatever they could in the few hours they had before the rain was supposed to start up again.

She’d packed them each a full thermos of coffee and sandwiches in case the job took longer than expected. Their cattle grazed on the far side of their fourteen hundred acres, half of which was dedicated to their herd. There was plenty of high ground for the cattle to migrate to if the fields flooded. Most of their crops had survived the hailstorm last weekend, and though the ground was still saturated, the plants were thriving.

But they might not thrive if the fields flooded. They might lose everything.

They’d lost half their grapevines in the hailstorm, but it looked like the rest were going to flower. It would be the first year they had fruit on the vines.

It had been John’s dream to create their own wine label, but it had never been the right time to start the vineyard. Three years ago, after a particularly good year for cattle, they planted a small, uneven twelve-acre plot bisected by Whisper Creek. It was the perfect soil for wine grapes, according to John, who’d consulted with his closest friend—a successful vintner—on the project. On one side, they planted Tempranillo, on the other, Sangiovese. But it takes three years, sometimes four, for the vines to age and flower.

This was the year, and John wasn’t here to see it.

She looked up at the dark gray sky, thinking—believing—that her husband was watching over them, that he would see the first grape harvest. They wouldn’t have their own winery—she’d have to sell the grapes this year and maybe next—but it was a start.

And someday, she would turn the old bunkhouse into a winery and bottle their own label—a label John had designed years ago.

Whisper Creek Vineyard.

“John, I miss you so much,” she murmured.

Two and a half months from now, on July first, would have been their twentieth wedding anniversary. Now, she was a widow at forty-one.

It had been eleven months since her husband died in a tragic accident. Eleven months since her life had been shattered. She was still broken, but she’d put the pieces together as best she could for their four kids.




Tuesday, August 4, 2026

#Review - Deathless by Julie Kagawa #YA #Fantasy

Series:
 Fateless # 2
Format: 
400 pages, Hardcover
Release Date: July 7, 2026
Publisher: HarperCollins US
Source: Publisher
Genre: Young Adult, Dark Fantasy

How does one kill the unkillable?

Sparrow and her companions have been left with an impossible task: slay the immortal Deathless King, whose magic siphons the very life of the world to sustain himself.

The answer may lie deep in the past, when those who would become Deathless Kings stormed the sanctuary of the goddess of Fate, in an attempt to remove their threads from the Weave and become immortal. They broke off a piece of the goddess’s loom and hurled it to the earth, where it still lies at the center of a dangerous wasteland called the World Scar.

For any chance against the Deathless King, Sparrow and her companions must brave the World Scar and reach the loom, which would grant the power of a goddess. But the journey is fraught with danger, and the powerful Deathless King determined to find them.

And if the loom is reached—what will the power of a goddess do to a mere mortal? Sparrow has no choice but to find out.


Julie Kagawa's Deathless is the second installment in the author's Fateless series. Deathless picks up with former thief Sparrow confronting the consequences of her identity as the Fateless—someone who can unravel the fates and destinies of those she touches, yet has none of her own—while facing an immortal threat that is draining the world itself. 

Sparrow and her companions (Kysa, Halek and Raithe) face an impossible charge: stop the Deathless King, an immortal whose magic sustains him by siphoning life from the land. The path forward leads into the past and a perilous journey toward a fragment of the goddess of Fate’s loom, hidden in the deadly World Scar—a lava-covered wasteland where even the air is poisonous. 

Reaching it could grant goddess-level power, but the risks to a mortal (and the pursuit by the Deathless King) are immense. Sparrow travels with Scarab Clan warrior Kysa, the carefree Fatechaser Halek (on their giant flying rock beetles), and the assassin Raithe, whose budding romance with Sparrow grows more complicated, including a visit to his mystic homeland. 

The group crosses dangerous territories, meets allies and foes, and navigates twists that keep the stakes high. The narrative balances the larger quest (confronting immortality and cosmic-scale threats tied to the Weave of fate) with personal costs, nightmares stemming from prior events, and interpersonal dynamics. Twists are deftly placed to maintain momentum through the Dead Lands and beyond. 

Notably, the book incorporates necessary background from Fateless smoothly enough that new readers can follow, while rewarding series fans with deeper exploration of the lore around the Deathless Kings, the goddess Maederyss, and the Tapestry/Weave. As a middle book in a trilogy, it escalates the conflict effectively and ends on a cliffhanger designed to heighten anticipation for the finale. 

Sparrow remains a compelling lead: a resourceful former thief grappling with power, responsibility, identity, and the absence of a predetermined path. Her emotional arc receives solid development alongside the action. The supporting cast shines—Kysa’s warrior perspective and cultural ties, Halek’s lighter, windswept Fatechaser philosophy providing contrast and humor, and Raithe’s enigmatic assassin background adding tension and depth. 

Building on the desert city of Kovass, the Dust Sea, ancient Deathless Kings, the Thieves Guild/Circle, and the theological framework of Maederyss weaving the Tapestry of the World, Deathless expands into new regions like the World Scar, the Dead Lands, and Irrikah. Unique elements—giant flying rock beetles as mounts, poisonous wastelands, blood magic/undead forces tied to the immortal king, and cultural details of groups like the Scarab Clan—create an immersive, distinctive setting that blends high fantasy with post-imperial decay and mythic stakes. 





Friday, July 31, 2026

#Review - Of Venom and Vengeance by Mikayla Bridge #YA #Fantasy #Romance

Series:
 Standalone
Format: 
432 pages, Hardcover
Release Date: July 7, 2026
Publisher: Farrar, Straus and Giroux (BYR)
Source: Publisher
Genre: YA, Fantasy, Romance

A deliciously dark standalone follow-up to the highly-anticipated YA romantic fantasy Of Flame and Fury, where star-crossed enemies gamble with their hearts, empires, and the fate of a lost god.

On an island marred by pageantry and pain, power comes at an impossible price. Inna is the perfect heiress to the Pallo crime family: poised, cunning, untouchable. Behind this glamorous facade, she hunts for the sinister truth of her sister’s death. Despite the cover-up she’s been led to believe, Inna can feel an enemy lurking in the shadows.

Rylan has sculpted himself into a talented thief for one reason: retribution for his family, who were murdered by Inna’s mother. Armed with illusion magic, Rylan plans to steal an ancient riddle from the Pallo vault, one that leads to a sleeping god. Whoever wakes the Serpent King will be granted any wish they desire. Rylan means to claim this power, and with it, Inna’s ruin.

But when Inna catches Rylan sneaking past her family’s security, they enter into a perilous alliance that neither intends to keep —even as bitter attraction ignites into something more.

Though some hearts aren’t meant to be stolen, and love knows nothing of blood-red revenge…




Of Venom and Vengeance by Mikayla Bridge is a dark YA romantasy standalone (companion novel) set in the same world as Of Flame and Fury. It follows dual protagonists navigating crime-family intrigue, illusion magic, a high-stakes heist, and a quest involving a sleeping serpent god. Inna Pallo is the poised, cunning heiress to a powerful crime family on an island defined by pageantry, pain, and power struggles. Behind her glamorous facade, she quietly investigates the suspicious death of her older sister, sensing a cover-up and an enemy closer than the official story suggests. 

Rylan is a skilled thief driven by retribution: Inna’s mother was responsible for his family’s murder. Armed with illusion magic, he targets an ancient riddle locked in the Pallo vault—one that leads to the sleeping Serpent King, a lost god who grants any wish to whoever wakes him. Rylan intends to claim that power and use it to destroy Inna’s world. When Inna catches Rylan infiltrating her family’s security, the two form a perilous, reluctant alliance that neither fully intends to honor. 

As they navigate family secrets, gambling dens, exploited magical sprites, and mounting dangers, bitter attraction complicates their mutual distrust and competing agendas. The story expands the existing world with new elements (particularly sprite lore and a different regional flavor of magic and society) while functioning effectively as a standalone, with only light Easter eggs or references for readers of the prior book. Inna is calculating, trained in the political and physical demands of her family’s world, and motivated by grief and a need for truth. 

Rylan is guarded, witty, determined, and shaped by loss—morally gray in a way that fits the crime-underworld setting. Their enemies-to-lovers / forced-alliance dynamic is built on genuine conflict, distrust, banter, and the tension of knowing the other may betray them at any moment. Supporting figures (including family members and Inna’s former partner/bodyguard Celesse) add layers of complication, loyalty tests, and moral ambiguity. 

A standout strength is the atmospheric setting: a glamorous yet sinister island of crime families, clubs, gambling, and spectacle with 1920s-adjacent vibes mixed with dark fantasy. The sprite lore receives particular praise—creatures with varied appearances, personalities, magics, and a darker reality involving exploitation and blood that contrasts with more surface-level perceptions. Illusion magic enables deception and thievery in compelling ways, while the Serpent King myth raises the stakes to something mythic and potentially costly. 

The narrative blends murder mystery, family secrets, heist planning and execution, revenge, and a treasure-hunt-style quest. Themes of grief, betrayal, trust, the cost of power, and how pain is “repurposed” rather than simply healed run through the dual perspectives. This is classic YA enemies-to-lovers with forced proximity, reluctant allies who keep plotting against each other, slow-burn tension, and high personal stakes. The attraction is charged and dangerous rather than soft. 

The story can be compared to works with crime underworlds, heists, and star-crossed tension (think elements of Leigh Bardugo’s Six of Crows, Chloe Gong’s style, Amanda Foody’s Ace of Shades, or These Violent Delights dynamics). If you are a reader who enjoys dark YA fantasy with revenge plots, reluctant alliances, illusion/heist magic, and complicated found (or forced) partnerships. Content notes commonly include violence, murder, family trauma/abuse, animal cruelty involving sprites, gambling, and related darker themes.




ONE. INNA

YEAR 1510 OF THE ALCHEMY AGE

Beneath charcoal clouds, sprites glowed a merciless sapphire, turning the shadows Inna crept through into a spotlight. Stealth was a lost cause as she tiptoed across tide-lashed docks in pink platforms. The shoes weren’t made for sneaking, but her mother’s rushed orders hadn’t left her with time to change.

The silk sprites summoned a lukewarm breeze, lifting Inna’s hair and swinging nearby bracket lanterns. Wooden piers creaked and battled the masculine voices up ahead. Illyre’s city lights and tourist crowds were distant memories out here among the small, discreet boats of poachers, smugglers, fishers. Inna had long since passed the sturdier, registered boats; decadent tourist ships painted silver and plum, her mother’s crest splashed across each stern.

Inna blinked through the salt mist and hurried toward the bobbing ship at the pier’s end. She wasn’t worried about being spotted. Anyone sailing this late wasn’t interested in ferrying guests around Ascira’s glittering skirts, watching sprites flit by while sipping from champagne flutes. They were here because they’d rather risk sea-monster-infested oceans than declare their goods on legal airships.

Even if Inna’s mother hadn’t described the ship she was to seek out, the smell soon gave it away: sharp and saccharine, like boiled sweets, contrasting the docks’ rusted iron and wet timber.

Inna bit down on her tongue, steeling her spine. Sprites’ odor was strongest when they were hungry. She’d have to be careful to keep any captured sprites locked away.

Behind Inna, a tall shadow sniffed. “How many sprites do they have down there? It smells like someone drowned in honey.”

“Hush.” Inna paused at the boat’s edge, turning to Celesse, her backup for tonight’s assignment. “Adelia said there’s only two poachers. It should be a quick retrieval.”

Inna ignored Celesse’s arched brow and reached into the satchel at her waist. She retrieved a slim glass vial, glowing dandelion-yellow with a liquid dose of sprite magic. With a too-tight grip, she uncorked the vial and lifted it to her lips.

The magic trickled down her throat like warm syrup. It fizzled through her limbs, pressing beneath her skin, eager to be expelled. She hoped to not have to use the warm weather magic: one stray spark could shatter a jar and free the sprites. The siphoned magic would only last a few minutes, anyway. Just long enough to offer backup in case the poachers caused trouble.

Inna reached inside her satchel for a second vial—her uncle always ensured she had a steady supply—and offered it to Celesse. She held it pinched between her nails so Celesse’s touch wouldn’t brush hers. But Celesse merely kept her brow raised and offered a minute shake of her head, leaving Inna’s arm outstretched.

“It’s a small ship,” Celesse cautioned. “The last thing we need is me sneezing sunshine and breaking out a starved sprite.”

A soft current—unrelated to the magic—hummed beneath Inna’s skin: the petty satisfaction of wielding what Celesse couldn’t. Despite whatever else her mother thought of her, Inna knew, at least when it came to shaping magic, she could do what was needed.

Inna slid over the boat’s lip. “Suit yourself. Keep watch up here.”

She crept across the deck, hands gliding over the worn railing, breath shallow. Light glowed from a narrow staircase leading to a cabin. The poachers’ laughter cut through the hush, floating up from belowdecks. Inna crouched behind a stack of crates and peered between slats of rotted wood. The magic in her veins encouraged her to move faster, warming her muscles against the evening chill.

At the bottom of the deck’s staircase, Inna spotted two sets of feet. In their shadows, three glimmering jars lined the floor. Tiny, shifting colors flickered within: sprites. Their wings pulsed, crystal shells clinking against the glass, searching for an escape.

How many poachers had died to seal them inside jars? To most, sprites were harmless, pretty things, capable only of dizzying lights and weak weather magic—until you stuffed them in cages and starved them. But to any underground buyers who knew the truth of sprite power? The thumb-sized weapons would fetch a hefty price.

These poachers were likely oblivious to the danger they’d trapped.

Inna’s heartbeat matched the rhythm of Celesse’s tapping foot. She steadied her breath, and raced down the staircase.

Inna rammed into the first poacher before he could turn toward her. The second, shorter poacher fumbled for a weapon as Inna ducked his flailing arms. She twisted his elbow until there was a sharp crack that sent his knife clattering to the floor. He yelped, eyes wide, as she lifted her own blade to his throat.

The poacher she’d thrown against the wall recovered quicker than expected, straightening to race for the stairs. She was tempted to fling her current captive to the floor—but a quick glance at his belt kept her still. The bastard had another two bottled sprites dangling from his leather belt. She couldn’t risk them breaking. Not without knowing how long it had been since they’d fed.

Inna opened her mouth to shout as a lean shadow flew down the steps, greeting the fleeing man with a swift kick to his torso.

“Too slow,” Celesse sighed, facing Inna. “I thought you were going to hover on the deck for a few more years.”

The taller man tumbled back from Celesse, coughing. His veined eyes darted between Inna and Celesse, eventually settling on Inna.

“What do you think you’re doing?” he sneered. “Get off my ship!”

Inna tightened her grip on her struggling poacher. The fizzing magic in her veins pressed at the insides of her fingertips, begging to heat her blade.

She glared at Celesse. “I told you to stay on the docks.”

Celesse narrowed her dark eyes and shrugged, rustling her steel shirt. Soft, crimson chain mail danced across her entire body in a protective jumpsuit. “And I told you to move quicker this time. I’ve booked a seat at a card game in forty-five minutes.”

Inna swallowed a sour, too-familiar frustration. She removed her blade from the poacher’s throat and, slowly, spun him to face her. “Untie the sprite jars from your belt, please.”

At some point, Celesse had withdrawn her own blade to press against the second poacher’s chest. Though he scowled, Inna’s poacher—with sprites tied to him like glitter-bound grenades—watched her with wide-eyed fear. Good.

Trembling, her poacher reached down and unclasped a sprite vial from a carabiner at his waist. He unclipped the other and held the two caged, glowing sprites toward her. The warmth and sweat from his hands fogged the glass, dimming the sprites’ soft, changing colors. They eventually settled on a cherry-pink shade, likely their natural hue.

Celesse swore. “Are those posy sprites? I haven’t seen any for months.” She turned to her pinned poacher. “How long have you had these little monsters trapped down here?”

Inna gnawed at the inside of her cheek. Posy sprites were usually only seen in the Molten Season, when the sky softened and warmth flowered across fields. Their season had ended months ago.

Inna pressed her blade back to her poacher’s throat. “Answer her.”

“A few weeks?” her poacher squeaked.

Guilt ghosted through Inna, easy to ignore. These two didn’t seem experienced. They’d probably heard rumors of sprites’ illegal value and taken their chances. Their accents were too sharp and clipped to be Asciran. They were likely from the nearby continent, Velande.

“Place the sprites on the ground with the others, and we’ll let you sail off,” Inna said. “You don’t want to be here any more than we want you here.”

Overhead, a dim lantern swung. The ocean lapped at the hull. The poacher beneath her blade glanced to Celesse, to his partner. His fingers twitched toward the thin lids keeping the sprites contained.

“Don’t try anything.” Inna pressed her knife deeper into the man’s throat, drawing a bead of blood just as sweat beaded down her back.

“Release the sprites,” the other poacher growled. “She just wants the damn things to sell for herself. We can at least make it harder for her.”

Inna grinned. “Want to test that theory? We don’t need any more posies for our supply this year. Go on. Open a vial.”

Inna,” Celesse warned, inching back, toward the staircase.

The poachers exchanged frowns. Inna understood their confusion. To the world, sprites were harmless, floating baubles. Their siphoned magic could offer people no more than a few minutes of weather-infused party tricks. Through as many industries as they could sink their claws into, her family had ensured that sprites seemed a fickle tourist attraction. Not a magical, murderous gold mine.

“You’ve had those sprites in vials for weeks, right?” Inna asked. “They’ll die before you can smuggle them into Velande. Hand them over, and maybe I can find you something better to sell for us.”

Inna extended a hand toward her poacher’s caged sprites. The pink creatures pressed against the glass, as if reaching for her, for the magic humming through her. Slowly, carefully, she cupped the jars and—

A sharp creak sounded. Then, hurried footsteps.

A new figure flashed through the narrow cabin space, hurtling toward Inna.

She cursed and ducked in the same breath, releasing her trembling poacher. The new figure had too much momentum for the small space and collided with the opposite wall. A rusted weapon glinted in her grip.

Inna raised her knife and turned toward her attacker, a dark-browed woman with an impressive scowl. She must have been stowed away in the head of the ship. Steel whistled toward Inna’s ribs and she jumped back. She felt Celesse move behind her, keeping one poacher subdued.

“You didn’t even check the rest of the ship?” Celesse snapped.

Inna ignored Celesse and pivoted, catching her new opponent by the wrist. The woman twisted, her arm shooting out to press her knife to Inna’s neck. Breath short, Inna summoned forth the sprite magic in her veins, willing the golden warmth into the woman’s white-knuckled grip around the knife. She bit down on her tongue and pushed, wringing every drop of magic from that measly vial, focusing on the poacher’s grip against her neck.

A moment later, the poacher hissed, flinching back as her hand glowed blister-red. Inna drove her shoulder into the poacher’s ribs before knocking the heated weapon to the floor. The woman gasped, bending over. Inna felt a moment’s triumph before new hands gripped her neck from behind.

Lurching, Inna stomped down on her second attacker’s foot and shoved him into a wall as the last of the magic fizzled from her blood. Both poachers wheezed, and as the man behind her fell, so did a vial.

Inna heard glass shatter a half second before sprite light lit the cabin, color scattering like stars.

Two ravenous sprites burst free.

“Shit!” Celesse screamed, scampering back, abandoning her dazed poacher.

The freed sprites flew to the center of the cabin and the two standing poachers paused their attacks. Inna lunged in front of Celesse. Old, reflexive fear moved Inna’s limbs, keeping Celesse safe, and the sprites quickly chose the standing poachers as their prey.

The female poacher sucked in a sharp, startled breath as a sprite darted toward her.

Her mistake was opening her mouth.

The sprite shifted from pink to gold to crimson before dulling itself, like heat off stone, hiding behind illusion magic, bending light around its form. Dread crept down Inna’s spine. She knew what would come next.

The sprite slipped inside the poacher’s open mouth and down her throat.

The woman coughed. The other sprite hid itself, too, though this monster didn’t bother with an orifice, diving toward the shorter poacher’s left arm, the vein at his elbow’s crook. Almost too fast to follow, the sprite punched through skin and burrowed deep inside the poacher’s blood.

“Where did they…” the female poacher began, before a cough wracked her body. Blood trickled from her nose, reaching her upper lip before she crumpled to the ground.

“Farrah?” The younger, shorter poacher stepped toward his fallen colleague, oblivious to the blood trickling down his own arm—and then, from his nose.

Farrah’s fingers twitched, scarlet pooling from her fingernails. The young poacher managed another wobbly step before his knees gave way. His brown, bleeding eyes locked on Inna as he slumped beside Farrah.

Almost a minute passed in silence. The two poachers lay sprawled with the third curled, trembling, in a corner, when the sprites finally reappeared. Farrah jerked. A gargle escaped her throat. Blood bubbled from her lips, spilling down her chin, as the sprite—brighter, rounder—slid free. The other sprite, now a merry yellow, shot out of the younger poacher’s chest cavity and joined its friend in the air. One drifted leisurely toward Inna, its tiny body pulsing. Newly fed, it was near blinding to look at, even with the tinted, protective contacts Inna wore.

Inna felt Celesse stiffen as the sprite neared. It shifted to a bright orange, slow and sated.

“You’re safe,” Inna said to Celesse. “They’ve eaten their fill.”

Inna lifted a hand, pointer finger extended. The sprite hesitated, then landed on Inna’s finger, delicate as gossamer. So long as Inna wore the pendant around her neck, thrumming with a dozen sprites’ worth of magic, no sprite would attack her. It was an invaluable trinket, marking her as kin in the sprites’ eyes.

Celesse huffed. “Can you put it back in a cage, please?”

“Fine.” Inna nodded toward the remaining poacher. “Restrain him.”

The remaining poacher fought Celesse’s grip for an impressive few seconds before she knotted rope around his wrists.

“What … What did you do to them?” the man spat.

Slowly, Inna reached into her silver satchel and retrieved a small, empty vial. She lifted the vial and let its subtle glimmer reflect through the air, mimicking the sprites’ light.

She popped the lid open and shook it. Both sprites drifted toward the new cage, shedding petal-like crystals.

They inspected the bottle, tempted by curiosity; tiny stars caught in the wrong orbit.

Into the vial, out of the ship, Inna repeated to herself, a mantra. Another mission completed. Another step closer to what she needed, beyond her mother’s absurd tests.

Inna pressed down on the vial’s base, activating a small vacuum. Both sprites flew inside and Inna clicked the lid shut.

Triumph, a small, momentary rush not unlike the magic she’d drank, brushed through her. Neither Celesse’s jabs nor Adelia’s expectations could take this victory away. Missions like this gave her a shape, a worth in a world already drowning in magical importance.

Celesse ran a hand through her sleek ponytail. “You could’ve tried harder to stop the murder bugs getting out of the jars.”

“And you could’ve shot them down if you were that scared.”

Celesse worked security for Inna’s family most nights. The guard could hold her own in a fight. Even so, the real reason Inna kept her on missions—despite their prickly romantic history—was that Celesse was the best shot Inna had ever seen. Inna could see Celesse’s slinger—a mechanical slingshot rifle—tucked at her hip, surely loaded with pearls, ready to strike down any rogue sprites.

Ignoring Celesse’s glare, Inna pulled out her tele-comm. Thumbing the digital screen, she texted their address to the head of her mother’s cleanup crew. Pocketing the device, Inna bent to retrieve the other caged sprites along the ground and tucked them inside her satchel.

“What are we to do with him?” Celesse thrust a thumb toward the cowering poacher.

Before Inna could respond, a cool breeze descended the stairs, heralding a new presence. Her stomach lifted as a short figure glided toward the center of the blood-soaked cabin.

Her mother didn’t look at her, not at first. Instead, Adelia Pallo dipped her chin toward the remaining poacher. His breath hitched as he met Adelia’s gaze. Fresh fear lit his features like a struck match.

Finally, Adelia’s blue eyes turned to Inna, and the massacre at her feet.

“Sloppy,” Adelia noted, the single word plunging and twisting a knife into Inna’s gut.

Adelia’s black heels clicked as she strode toward the still-breathing poacher, and yanked him up by his dark hair. The man—likely still dazed from Celesse’s strikes—barely fought her grip.

Inna swallowed a lump, pulse drumming.

“Do we keep him alive for information and risk him escaping, running his mouth about sprite appetites?” Adelia’s pale eyes turned to steel. “Or do we kill him and lose potential knowledge?”

“Keep him alive,” Inna said, forcing her voice to stay flat, even. “We can keep him hidden.”

She’d found the poachers, hadn’t she? She’d recovered the sprites. She’d remained exactly what her mother had required.

Adelia paused. Trembling, the man tried to rise from his knees. He managed one foot beneath him when Adelia—faster than any sprite, Alchemist or god—retrieved the rusted blade from the ground, and slashed the man’s throat.

Inna didn’t flinch. She wouldn’t. But she couldn’t help her stomach’s churning as the poacher slumped beside his fallen friends. Blood seeped from his neck as he stilled.

Whether by steel or sprite, their deaths were on Inna’s hands. They were far from the first.

She shoved her knife—her sister’s old knife—back in her satchel and, just for a moment, a quick flicker, the ghost of Erika appeared beside the poachers, her body strewn, bleeding, broken.

Adelia wiped her blade on her silver trousers. “Wrong answer.”

Inna’s fists clenched. Her mother had told her there were two poachers on the ship, not three. But she held her tongue; she had a better chance of surviving an argument with Salta’s serpent god.

As Adelia turned back toward the stairs, she said, “You did well, Celesse.”

Celesse’s chest puffed, and Inna fought a sneer. Then, back to Inna, Adelia instructed, “Get these poachers to the nearest coroner on payroll. We don’t need curious sailors searching their bodies and seeing crystallized organs.”