Wednesday, April 8, 2026

#Review - Devious Prey by Scott Reintgen #YA #FANTASY

Series:
 Standalone
Format: 
304 pages, Hardcover
Release Date: March 31, 2026
Publisher: Margaret K. McElderry Books
Source: Publisher
Genre: Young Adult, Fantasy

A young woman must survive the deadly mythical creature she smuggled aboard an airship after a crash landing on a deserted island frees it, setting it on a hunt for the survivors in this thrilling fantasy adventure from New York Times bestselling author Scott Reintgen.

When an airship’s windmaster dies mid-flight, the crew and its passengers are swept out to sea by a violent storm. They crash on a desolate island, but they’re not alone. A dragoness had been stashed in the hold. After escaping a damaged cage, it begins preying on the surviving travelers in the hopes of remaining free.

The stranded group’s best chance of making it home alive is the young woman who smuggled the dragoness on board in the first place—and the mysterious teen boy who was led onto the ship in chains before takeoff. Both have secrets that could help them survive on the island…but those same secrets could deliver a death sentence if they ever make it home.


Scott Reintgen's Devious Prey is a mashup of fantasy and thriller aimed at a Young Adult audience. There are two key players: Pearl Trask and Marken Burke. Pearl, along with her aunt, is a smuggler, while Marken is being sent to face judgment for a crime that will be explained deeper towards the end of the story. The story begins aboard an airship before transitioning to a deadly, magical-wilderness survival story on a mysterious, deserted island, bringing the fantasy genre we know and love to a fresh setting reminiscent of thrillers like Lost and Yellowjackets.

Pearl Trask, a resourceful young smuggler, boards the airship Grand Gesture with her aunt, carrying highly illegal and dangerous cargo: a caged dragoness. Their plan goes sideways when armed soldiers join the voyage, escorting a powerful teen wizard named Marken Burke—known as the “Butcher of West Lily”—who is being transported in chains for trial on mass murder charges. Mid-flight, disaster strikes: the windmaster dies, a violent storm takes over, and the ship crashes on a mysterious, uncharted (and possibly mobile) desert island.
Survivors from the crew, passengers, soldiers, and prisoners must band together amid dwindling supplies and rising threats. But the real danger emerges when the dragoness escapes her damaged enchanted crate and begins hunting the stranded group, using her unique ability to assume the properties of substances she touches. Pearl and the chained wizard become unlikely keys to survival as secrets unravel, old alliances fracture, power struggles erupt, and the line between hunter and prey blurs. 
Pearl is a capable, intelligent protagonist with raw backstory that draws readers in, while Marken and other survivors bring complex motivations—trauma, secrets, and shifting alliances keep everyone guessing. The story mixes Lord of the Flies-style social breakdown with Predator-esque monster tension, all set against Reintgen’s inventive magic system in the world of Ten Tides. Devious Prey delivers fast pacing, high tension, and a scene-stealing dragoness.

The magic system feels fresh and integral—layered, controllable as a resource, and tied to the dragon’s shapeshifting abilities. The question later becomes who is more dangerous? Pearl, Marken, or the Dragon? If you enjoy stories like The Hunger Games meets Jurassic Park (with dragons), or appreciate Reintgen’s signature blend of survival, magic, and flawed heroes, this story is definitely for you.





Monday, April 6, 2026

#Review - A Deadly Inheritance by Kelley Armstrong #YA #Thriller #Suspense

Series:
 Standalone
Format: 
424 pages, Paperback
Release Date: March 24, 2026
Publisher: Tundra Books
Source: Publisher
Genre: Young Adult, Thriller, Suspense

After discovering she's an heiress to a billion-dollar corporation, seventeen-year-old Liliana finds herself at a new boarding school where she must navigate secret societies and a deadly competition. Not to mention two handsome boys.

The Reappearance of Rachel Price meets The Inheritance Games series in this new YA thriller from bestselling author Kelley Armstrong.


In the wake of her mother's death, Liliana Chamberlain's estranged (and very wealthy) grandparents swoop in. Or their lawyer does. Her grandparents aren't ready to meet her, but they want her to have the life her mother walked away from, starting with Westdale Academy, the elite boarding school her mother attended. It should be a Cinderella dream come true, but Lili has serious misgivings. Yet she doesn't have a choice, being under eighteen and dead broke.

Westdale Academy is a school of secrets as well as intriguing classmates, including Hollywood golden boy Theo Dubois and the mysterious Maddox Moreno. As she gets to know them all, Lili realizes there's more to the school than elite-level networking. Something deadly.

For the new girl at school, investigating the deaths of past students — including Maddox's own sister — is a very dangerous game. Do those deaths have something to do with why her mother fled Westdale at the cost of her inheritance?

When a fun night out turns bloody, Theo is the prime suspect, and Liliana must race against time to connect the past with the present and discover the truth behind her inheritance.

Kelley Armstrong's A Deadly Inheritance centers on a discovery after Lilliana Green's mother dies: a boarding school for the extremely rich, secret societies, dark academia, and a twisted "why bother" choosing a complicated romance among 3 key characters: Lili, Theo, and Maddox. Seventeen-year-old Liliana (Lili) Green is barely scraping by after her mother's sudden death. She's been living alone in their apartment, dodging authorities, and trying to finish high school until she turns 18, when she can attend college. 

Then a lawyer named Cecilia Robbins appears, revealing that Lili is the heiress to a massive family fortune from her estranged billionaire grandparents, Chamberlain. (She also went to school with Lili's mom and knew her father). They aren't ready to meet her personally but want her to claim the life her mother rejected—starting with enrollment at Westdale Academy, the elite boarding school her mother once attended. Lili is thrust into a world of privilege, where wealth, status, and hidden power structures rule. 

At the academy, she encounters secret societies, intense social dynamics, mysterious deaths, and a "deadly competition" tied to her newfound inheritance. She must navigate suspicion from peers, unravel family secrets linking past and present, and figure out who she can trust—especially amid two intriguing love interests and rising danger that puts her own life at risk. The story mixes Cinderella-like upheaval with high-stakes mystery, grief processing, and teen found-family vibes. 

The dark academia atmosphere is moody and immersive, with elite boarding-school tensions, secret societies, and an undercurrent of menace that keeps pages turning. Armstrong lost me a bit with the "why choose" poly relationship storyline. That's not typically a trope I read, and certainly not one I was expecting in a YA novel, and likely won't read it again. Another failure for me was the numerous plot holes, a rushed ending, and a main mystery that didn't quite deliver the punch the author thought she'd created. 
 




Wednesday, April 1, 2026

#Review - Daughter of Crows by Mark Lawrence #Fantasy #Epic

Series:
 
The Academy of Kindness # 1
Format: 416 pages, Hardcover
Release Date: March 24, 2026
Publisher: ACE
Source: Publisher
Genre: Epic Fantasy

The survivor of a brutal academy must exhume her own past in the first book in a new series from the international bestselling author of the Library Trilogy and the Broken Empire series.

The Academy of Kindness exists to create agents of retribution, cast in the image of the Furies—known as the kindly ones—against whom even the gods hesitate to stand. Each year a hundred girls are sold to the Academy. Ten years later only three will emerge.

The Academy’s halls run with blood. The few that survive its decade-long nightmare have been forged on the sands of the Wound Garden. They have learned ancient secrets amid the necrotic fumes of the Bone Garden. They leave its gates as avatars of vengeance, bound to uphold the oldest of laws.

Only the most desperate would sell their child to the Kindnesses. But Rue … she sold herself. And now, a lifetime later, a long and bloody lifetime later, just as she has discovered peace, war has been brought to an old woman’s doorstep. That was a mistake.



Daughter of Crows is the first installment in author Mark Lawrence's The Academy of Kindnessan epic fantasy featuring a strong heroine who explores the maiden/mother/crone mythos. After fifteen years away from pure, unfiltered darkness, Daughter of Crows delivers exactly what fans have been craving: blood-soaked halls, necromantic horrors, and a protagonist who refuses to fade quietly into old age. This is not another Library Trilogy-style puzzle box; it is raw, visceral, and unflinching—Lawrence’s darkest book to date. 

The main protagonist is Molly Plight, but she goes by several other names in this book: Mollandra, Rue, and Eldest. The Academy of Kindness does not raise saints. It forges Furies. Each year, 100 girls are sold at its gates. Ten years later, only three walk out—avatars of vengeance known as the Kindnesses, bound to the oldest laws of retribution. They train in the blood-drenched Wound Garden and learn forbidden secrets amid the necrotic fumes of the Bone Garden. Mercy is not on the curriculum. 

Rue sold herself to the Academy after escaping a family that was breeding monsters. She survived. She became one of the three. Decades later, an elderly woman, finally carving out a fragile peace in a remote village, believes her killing days are behind her. Then, mercenaries bring war to her doorstep and slaughter everyone she has allowed herself to care for. Lawrence braids three timelines and multiple POVs (including Bek and Einsa's) with surgical precision. 

The present-day revenge plot collides with extended flashbacks to Rue’s brutal decade inside the Academy, while a third, even darker thread emerges later to tie everything together. Early chapters can feel disorienting as the threads shift and the world’s mythology is drip-fed, but once the pieces lock into place, the momentum is relentless. The past illuminates the present so perfectly that every choice Rue makes in her twilight years carries the full weight of her scarred history. 

In a genre crowded with twenty-something chosen ones, Rue is a revelation. Gray-haired, aching in every joint, yet still lethally competent, she is sharp-tongued, reflective, and terrifyingly pragmatic. Watching an older woman navigate physical frailty while wielding ancient necromancy and decades of tactical cunning is genuinely refreshing. Aging here is portrayed as both a curse and a gift—wisdom earned in blood, resilience forged in loss. 

The girls inside the Academy form a raw, trauma-bonded sisterhood that feels painfully real. Even the most monstrous characters make sense; the world broke them first. No one is spared the cost of survival. The Academy itself is a masterclass in dark academia done right—Gothic, oppressive, and dripping with mythological resonance. The Furies (the Kindly Ones) loom over everything; their ancient laws demand retribution that even gods fear to interrupt. Necromancy is grotesque and costly, described in stomach-turning yet beautiful prose. 

Violence is never glorified for its own sake; it is always heavy with consequence. Later in the story, it seems as though the Kindly Ones have been eradicated by a group known as the Cruelties, who know Molly very well. Several key questions are addressed in this story. Can you ever truly escape the person the world made you? What does vengeance cost when you are no longer young or whole? How do love and friendship survive inside a machine built to produce monsters? This is a fantastic start to a new series. I have been a fan of the author for years and will continue reading this series even with an emotionally shattering cliffhanger ending. 



1

Molly Plight

The calm before this particular storm had lasted ten years, much of which Molly Plight had spent knitting. Trouble had arrived in the shape of a man of no great height, road-dirty and weather-beaten. Save for the cruel curve of the knife at his hip and the dull glint of mail beneath his fleece, there would have been nothing to mark him. But when he paused in the inn's doorway and smiled that smile, Molly knew that the peace she'd thought would claim her final days was over. She knew what a predator's hunger looked like.

"That bull the Millers have won't last another season." Jayne Clay, the tiny old woman on Molly's left, was given to predicting the death of prized livestock. That topic and regaling anyone who so much as paused in her vicinity with the doings of her two dozen towheaded grandchildren constituted the majority of her conversation.

Molly's needles and ball of yarn lay on the table before her, abandoned in favour of a pipe and a drink. The village children said the pipe smelled like a burning midden heap, perhaps not unfairly, but good weed was hard to find so far from anywhere. The small, thick glass in her hand held ulik, a treacle-dark liquor the locals brewed from turnips. She watched the mercenary cross to the bar. "Maybe."

"Maybe?" Doubt was a slap in the face where Jayne's predictions were concerned. Her ability to number the days of anything with hooves was legendary. "It's a certainty, girl!"

Molly sipped her ulik and made a face. Pipe smoke had numbed her tongue to the stuff's foulness, but she could still taste it. On her other side the third of their trio, Ambeth, hugged her ample belly and cackled at Molly being called a girl. Jayne and Ambeth might have a decade and more on Molly, but in no world that they knew of was anyone north of sixty summers a girl.

Cackled. Molly sipped again, winced again, and considered laughter. Age had blunted much of her sharpness, but in turn it had put a harsh edge on her voice and turned laughs into cackles. Still, if that was the worst the years had done to her she would consider herself blessed.

"Another round, girls?" Ambeth patted her coin pouch. She'd sold all the cheeses she'd brought into Stones Corner on Davy's cart, even the blue that stank worse than Vale pipe-weed, and for once could back her generous instincts with funds.

A "no" opened Molly's mouth but she bit down on it and shaped a "yes." One for the road. One to numb the aches before they walked the four miles back to Pye.

The tides that had left her stranded in the Vale a decade back had given no hint that her driftwood life had found its resting place. For the first few years everything had felt temporary-her pack ready by the door for a departure that never came. Instead, the slow and simple existence she'd picked up in the village of Pye had worked a strange magic on her. The steel spring that she had begun coiling in her chest at an age when she should have been chasing butterflies, or at least dreaming grand and empty dreams as she scratched a living from the soil, had started to unwind. The anger that she had for so many years bound ever more tightly at her core had somehow begun to seep away. The dark dreams, the watchful ways, the cynical poison that soured her days, all of it had started to leave her, worn away by passing seasons. Worn away by something as trivial as the community of peasants with no more learning among the lot of them than could be found in the head of any first-year acolyte of Kindness.

Ambeth struggled out of her seat and went to get the drinks, complaining of stiff legs. A mercenary wouldn't raise many eyebrows in the cities of the west, but out in the sticks where an oddly coloured pig could be the village's main subject of debate for several weeks, the man was drawing attention. Ambeth eyed him up and down as she approached, wrinkling her nose at the unfamiliar stink of him.

Molly stood, muttering something about the privy. It had been a long time since she'd been called on to do what had once been second nature to her. She had put all that aside, buried it both literally and figuratively. It had stayed buried so long that she had started to believe that that part of her life was over. She'd started to think that this was what her death might be, the slow setting aside of the things that had once defined her. A shedding of armour, one layer at a time. Until at last, she might go to her grave shriven of her burdens-stained by guilt but no longer defined by it.

She cursed as a second, larger man banged in through the street door, this one with a sword on his belt and a blackened iron breastplate. They had to be here for her. Nothing else made any sense. There wasn't anything a mercenary could carry away from the market of Stones Corner that would compensate the long ride to get to it.

2

Rue

Age would have taken her if they'd just had the sense to leave well enough alone. Some problems are like that-if you ignore them long enough, they go away. Most problems, actually.

The crow hops from one foot to the other on the haft of a broken spear. The feast before it is reflected in the black beads of its eyes. An open grave in which bodies lie in their scores, layered carelessly, sprawled face down as if they might have fallen here rather than been tossed in from the edge of the cold slot in the ground.

The crow cocks its head, choosing. The mottled patchwork shows little exposed flesh: muddy homespun, bloody shawls, grey hair here, darker locks there. No warriors these, just peasants. Hard lives and easy kills.

Cawww? The crow looks up to where a figure looms at the grave's edge, dark against the sky's pain as the last of the sun's light bleeds away. Here stands a man of war, tall in the sharp angles of his armour, unbowed by the rain-laced wind that tugs at his cloak.

"Fly away, storm crow. There's nothing for you here."

The crow doesn't challenge the lie. But its gaze flickers to the dead.

"Greater gods than you have run before me." A low thunder edges the voice of this man who is more than a man. "Their temples lie in ruin. Their statues are cast down. Their priests are crucified. Their faithful call my name."

The crow caws but keeps its place on the broken spear that is anchored in the back of a child.

The man draws his sword, pale steel that looks like a cold flame in the last light of the day.

"Do you threaten me with that?" The crow is gone, and in its place a woman stands in the grave, her bare feet on the uneven ground of stiff limbs and narrow backs. "I have no temples, no statues, no priests, no faithful." Despite her newfound height the woman's head is still below the grave's edge.

"Play no games with me." The warrior levels his blade at her.

"Games?" She smiles up at him, her face indistinct, flickering, perhaps from that of one corpse to the next as she picks her way among them. "Are you going to jump down and poke at me with your little sword? I might enjoy that, Sunder."

Sunder's teeth show beneath his helm's guard. "I know your names too. Do not think I don't. Saraswati, Thalia, Woman of the Spiders, Morrigan, many others. You cannot hide from me. This is my empire. There is no space for you here, no souls to steal. Fly away."

The woman's face hardens, ages, wrinkles spreading, eyes shading to pale, holding a cold and empty light. "Knowing my names is not knowing me. You have nothing I want, little boy. It's not in my nature to take . . . only to test. You wouldn't want to go untested, would you? Older gods than I would be displeased by that."

He throws the sword like a spear, swift and true. But the woman is gone, and the returned crow has fluttered skywards, snatched away by the wind. The man remains a few moments longer, sniffing at the air, scanning the blasted heath, peering into the grave's gloom as the shadows thicken. He does not, however, climb in to retrieve his sword. He leaves between one heartbeat and the next, as if he were never here, as if there had been no man, no woman, just a crow already too full of carrion to dip its beak. And of course, the corpses.


Anight settled in, and later a grey dawn struggled over the horizon. But not until the first rays of the sun reached into the grave and found her outstretched fingers did the old woman draw in a sudden, unexpected breath and raise her face to the world. If any other within the corpse heap were still among the living, then the cold light burning in her eyes would have persuaded them to play dead a little longer.


Rue had been born screaming at the world with an anger that took sixty years to fade. Even then her new neighbours had known that though she might look like them, she carried something else within her. Hard as nails, they said. A mean streak. Something in the way she looks at you. Had they known how deep that difference ran, they would have quietly left their homes in the night and never come back. She had told them a name that was true, though it had been so long since she had used it that it had felt like a lie.

The crow that had been following her since the grave landed close by.

"Stop following me, bird." Rue wouldn't normally waste words on a crow, but she needed distraction from her pain. "If I was going to die, I'd have done it back there." Her head ached as if what had struck her had been an axe and the blade was still buried in the back of her skull. "Fuck off!"

"I can't." The bird's croak sounded like words to Rue's scrambled brains.

Rue stopped walking and finally reached back to examine the damage. Clearly the blow had fractured her thinking. "Whoresons!" The oath escaped her through clenched teeth, but questing fingers had found no obvious fracture, just the tar-like adhesion of old blood in matted hair.

She turned on unsteady feet to examine the crow, now watching her from a rock five yards back along her trail. She had not expected a reply. Even on a day when she'd hauled herself from an open grave, this was still the strangest thing to have happened.

"Don't test me, bird." She eyed the ground for a suitable stone, though the thought of bending to pick one up made her teeth grind against the anticipated pain. Every part of her hurt, and the sole advantage to the agony in her head was that it at least shut out the rest of her body's complaints-for the most part.

"Test you? That's not what I'm here to do."

The crow's croaking was at once a human voice and also just a bird's chatter. Rue took it as more confirmation that the blow that had put her down, deep enough to be taken for dead, had rearranged her mind. "Madness" was the word that suggested itself. With a groan, she bent and scooped up a stone from the side of the track.

"I can't stop following you!" Panic in the croaking now. The voice was somehow familiar.

More madness. Rue raised her arm to throw.

"She told me I had to!"

"She?" Rue knew better than to feed a delusion. But there had been a she. Somewhere in the depths from which Rue had hauled herself, a climb that began long before she could raise her head and contemplate escaping the grave, there had been a woman. A woman of uncertain age. Of uncertain everything. But the climb had begun with her touch. With the pressure of her bony foot between Rue's shoulder blades, perhaps a great enough pressure to squeeze out a reluctant beat from a still heart.

"She. You know. Her!" The crow hopped nervously from foot to foot, eyeing the stone in Rue's hand.

Rue did not know, but another thought possessed her. "You sound like Senna Weaver."

The bird said nothing.

"I don't like Senna Weaver."

The bird shifted its feet.

"The only good thing about getting attacked was seeing that old cunt take an arrow in the-"

The crow launched itself at Rue in an explosion of feathers. She caught it around the neck, its beak two inches from her eye.

"I'm slow, but not that slow." Rue snarled the words while tightening her grip on the fragile neck.

"Wait! Don't!" Everyone croaks when they're choking, but a crow double-croaks.

Rue squeezed a touch harder, then with an oath threw the bird away. It landed poorly and stared up at her, eyes black beads of malice.

"Killing you would be a waste of a good joke. Stay a crow." She turned her back. "I hope you like worms, Senna."

"Why didn't you kill me when I was a person?" the crow cawed after her. "She said you'd killed more people than the cholera."

"I'm not a killer," Rue muttered.

The path before her wound around a rise where thorn bushes and stunted trees huddled together, toughing out the wind. On the far side, sheltered by the ridge, the village waited for her. Her small house, her narrow bed, the peace that had become her normal far faster than she had ever expected it to. "I'm not a killer."

"Everyone said you were. Everyone said back in the day they called you-"

"The only person who said that was you, Senna Weaver. Stirring up trouble for me from the day I arrived. Starting rumours. You took against me-" Rue clamped her jaw shut to keep back the loose thoughts spilling from her rattled skull. She might not want to be a killer, but to say that she wasn't didn't make it so. She had to be again the thing she had once been, the one who wore this name. The Rue who succeeded in part because of skill, in part because of venom, but truly because she was part of that rare fraternity of individuals grouped only by a single characteristic. Namely that they were, for some gods-touched reason, hard to kill. That where others would fall or freeze or be overtaken by the horror of violence and adversity, Rue's kind evened the odds by stabbing someone in the throat. Rue was the sort that somehow washed ashore when everyone else from captain to cabin boy drowned. The kind found limping from the bloodiest quarter of the battlefield. The kind that crawled from the grave spitting earth and ready for vengeance.




Monday, March 30, 2026

#Review - A Rose of Blood and Binding by Claire Legrand #Fantasy #Romance

Series:
 The Middlemist Trilogy # 3
Format: 
512 pages, Hardcover
Release Date: February 24, 2026
Publisher: Sourcebooks Casablanca
Source: Publisher
Genre: Fantasy, Romance 

Third in the enchanting, sexy romantasy series from New York Times bestselling author Claire Legrand, perfect for readers of Sarah J. Maas and Jennifer Armentrout.

War is raging in Edyn. The battered Middlemist can barely hold itself together. Olden monsters terrorize the land. The gods are awakening from their ancient slumber, but if the vengeful Kilraith destroys them, all will be lost. And it’s up to the Ashbourne sisters—demigods, daughters of the goddess Kerezen—to stop him.

But the sisters are spread thin. Gemma and Talan travel the world in a desperate search for the gods. In the capital, Farrin and Ryder shelter countless refugees amid roiling unrest. And Mara Ashbourne, bound to the Middlemist and longing for a home she can never return to, is just trying to survive.

Every day is chaos as Mara battles invaders and fights to protect her fellow Roses. The presence of librarian Gareth Fontaine doesn’t help. Charming, brilliant, far too confident, and annoyingly reverent of the Roses—and Mara most of all—he’s a distraction Mara can’t avoid or afford. Especially since she can see the shadows of Mhorghast brimming underneath his dazzling smile. Shadows of violence, suffering, and shame that she knows all too well. Shadows that terrify her more than any monster.

As Mara and Gareth search the Old Country for Kilraith’s final three curse-anchors—and for signs of the late queen Yvaine—a slow-burning passion born of sorrow and solace sparks between them, one that could finally bring Mara to the very home she longs for…or drive her toward the dark fate she secretly craves, and bring both worlds crashing down alongside her.


A Rose of Blood and Binding is the third and final installment in author Claire Legrand's The Middlemist TrilogyThree sisters (Gemma, Farren, and Mara) in a noble magic family must fight to protect their home from invasion by the creatures of the Old Country—the realm of the gods and the birthplace of magic—before the weakening Middlemist, the boundary dividing the two worlds, disappears forever. This final installment focuses on the middle sister, Mara Ashbourne, a hardened soldier and Sentinel in the elite Order of the Rose. 

Trained from childhood as a weapon, bound to the Middlemist through a magical connection that allows the Warden to summon the Roses into beast-like battle forms, Mara has spent twelve years separated from her family, serving as a steadfast defender amid rising chaos. As war ravages Edyn, olden monsters terrorize the countryside, refugees flood the capital, and ancient gods awaken, the vengeful god Kilraith threatens to destroy them all and unravel the world. 

Mara is thrust into a high-stakes quest alongside the scholarly, charming librarian Gareth Fontaine to locate and destroy Kilraith’s remaining curse-anchors. Meanwhile, her sisters Gemma and Talan hunt for the gods elsewhere, and Farrin and Ryder manage unrest in the capital—bringing the family arcs together in a sweeping finale. Legrand’s world remains one of the trilogy’s greatest strengths: the Middlemist feels palpably alive yet decaying, a battered, magical landscape infused with menace, beauty, and melancholy. 

Descriptions of monsters, awakened gods, blood-soaked battles, and the eerie Old Country are vivid and immersive. The political unrest, refugee crises, and divine threats escalate naturally from the prior books (A Crown of Ivy and Glass and A Song of Ash and Moonlight), creating a cohesive sense of impending doom that pays off with satisfying twists. Mara stands out as a deeply flawed, compelling protagonist. 

Tough and capable on the battlefield, she grapples with profound depression, a crushing sense of displacement (having been sent away in place of her sister Gemma), suicidal ideation, and the psychological toll of her binding to the Order. Her internal struggles feel raw and authentic, adding significant emotional weight—readers sensitive to heavy mental health themes, graphic violence, and suicidal content should approach with care. Gareth Fontaine serves as the perfect foil: a brilliant, witty, glasses-wearing librarian with rakish charm and “bookish Finnick Odair” energy. 

Assigned to assist Mara, he’s reverent of the Roses (especially her), annoyingly confident, and provides sharp banter that sparks a classic slow-burn, jock/nerd romance with “he falls first” vibes. Their chemistry builds through shared danger, quiet vulnerability, and steamy tension, blending tenderness, angst, passion, and solace without overshadowing the larger plot. The supporting cast, including reunions with the other Ashbourne sisters and their partners, adds richness. 

The trilogy’s emphasis on sisterly bonds, flawed yet relatable characters, and realistic growth shines through, though some readers note that Mara’s arc can feel particularly heavy and that the ensemble moments occasionally take a back seat to her personal turmoil. The narrative mixes quest-driven adventure—hunting cursed objects through dangerous territories—with large-scale battles and political intrigue. It’s darker and more intense than the previous entries, leaning heavily into despair before offering hope and catharsis. My only gripe was the chapters filled with heavy sex scenes, which I had no desire to read about. I am still coping with loss, depression, and blame 2 weeks after losing my cat to a sudden illness. 

Otherwise, this book was a fitting end to the trilogy.