Showing posts with label Young Adult. Show all posts
Showing posts with label Young Adult. Show all posts

Tuesday, August 4, 2026

#Review - Deathless by Julie Kagawa #YA #Fantasy

Series:
 Fateless # 2
Format: 
400 pages, Hardcover
Release Date: July 7, 2026
Publisher: HarperCollins US
Source: Publisher
Genre: Young Adult, Dark Fantasy

How does one kill the unkillable?

Sparrow and her companions have been left with an impossible task: slay the immortal Deathless King, whose magic siphons the very life of the world to sustain himself.

The answer may lie deep in the past, when those who would become Deathless Kings stormed the sanctuary of the goddess of Fate, in an attempt to remove their threads from the Weave and become immortal. They broke off a piece of the goddess’s loom and hurled it to the earth, where it still lies at the center of a dangerous wasteland called the World Scar.

For any chance against the Deathless King, Sparrow and her companions must brave the World Scar and reach the loom, which would grant the power of a goddess. But the journey is fraught with danger, and the powerful Deathless King determined to find them.

And if the loom is reached—what will the power of a goddess do to a mere mortal? Sparrow has no choice but to find out.


Julie Kagawa's Deathless is the second installment in the author's Fateless series. Deathless picks up with former thief Sparrow confronting the consequences of her identity as the Fateless—someone who can unravel the fates and destinies of those she touches, yet has none of her own—while facing an immortal threat that is draining the world itself. 

Sparrow and her companions (Kysa, Halek and Raithe) face an impossible charge: stop the Deathless King, an immortal whose magic sustains him by siphoning life from the land. The path forward leads into the past and a perilous journey toward a fragment of the goddess of Fate’s loom, hidden in the deadly World Scar—a lava-covered wasteland where even the air is poisonous. 

Reaching it could grant goddess-level power, but the risks to a mortal (and the pursuit by the Deathless King) are immense. Sparrow travels with Scarab Clan warrior Kysa, the carefree Fatechaser Halek (on their giant flying rock beetles), and the assassin Raithe, whose budding romance with Sparrow grows more complicated, including a visit to his mystic homeland. 

The group crosses dangerous territories, meets allies and foes, and navigates twists that keep the stakes high. The narrative balances the larger quest (confronting immortality and cosmic-scale threats tied to the Weave of fate) with personal costs, nightmares stemming from prior events, and interpersonal dynamics. Twists are deftly placed to maintain momentum through the Dead Lands and beyond. 

Notably, the book incorporates necessary background from Fateless smoothly enough that new readers can follow, while rewarding series fans with deeper exploration of the lore around the Deathless Kings, the goddess Maederyss, and the Tapestry/Weave. As a middle book in a trilogy, it escalates the conflict effectively and ends on a cliffhanger designed to heighten anticipation for the finale. 

Sparrow remains a compelling lead: a resourceful former thief grappling with power, responsibility, identity, and the absence of a predetermined path. Her emotional arc receives solid development alongside the action. The supporting cast shines—Kysa’s warrior perspective and cultural ties, Halek’s lighter, windswept Fatechaser philosophy providing contrast and humor, and Raithe’s enigmatic assassin background adding tension and depth. 

Building on the desert city of Kovass, the Dust Sea, ancient Deathless Kings, the Thieves Guild/Circle, and the theological framework of Maederyss weaving the Tapestry of the World, Deathless expands into new regions like the World Scar, the Dead Lands, and Irrikah. Unique elements—giant flying rock beetles as mounts, poisonous wastelands, blood magic/undead forces tied to the immortal king, and cultural details of groups like the Scarab Clan—create an immersive, distinctive setting that blends high fantasy with post-imperial decay and mythic stakes. 





Friday, July 31, 2026

#Review - Of Venom and Vengeance by Mikayla Bridge #YA #Fantasy #Romance

Series:
 Standalone
Format: 
432 pages, Hardcover
Release Date: July 7, 2026
Publisher: Farrar, Straus and Giroux (BYR)
Source: Publisher
Genre: YA, Fantasy, Romance

A deliciously dark standalone follow-up to the highly-anticipated YA romantic fantasy Of Flame and Fury, where star-crossed enemies gamble with their hearts, empires, and the fate of a lost god.

On an island marred by pageantry and pain, power comes at an impossible price. Inna is the perfect heiress to the Pallo crime family: poised, cunning, untouchable. Behind this glamorous facade, she hunts for the sinister truth of her sister’s death. Despite the cover-up she’s been led to believe, Inna can feel an enemy lurking in the shadows.

Rylan has sculpted himself into a talented thief for one reason: retribution for his family, who were murdered by Inna’s mother. Armed with illusion magic, Rylan plans to steal an ancient riddle from the Pallo vault, one that leads to a sleeping god. Whoever wakes the Serpent King will be granted any wish they desire. Rylan means to claim this power, and with it, Inna’s ruin.

But when Inna catches Rylan sneaking past her family’s security, they enter into a perilous alliance that neither intends to keep —even as bitter attraction ignites into something more.

Though some hearts aren’t meant to be stolen, and love knows nothing of blood-red revenge…




Of Venom and Vengeance by Mikayla Bridge is a dark YA romantasy standalone (companion novel) set in the same world as Of Flame and Fury. It follows dual protagonists navigating crime-family intrigue, illusion magic, a high-stakes heist, and a quest involving a sleeping serpent god. Inna Pallo is the poised, cunning heiress to a powerful crime family on an island defined by pageantry, pain, and power struggles. Behind her glamorous facade, she quietly investigates the suspicious death of her older sister, sensing a cover-up and an enemy closer than the official story suggests. 

Rylan is a skilled thief driven by retribution: Inna’s mother was responsible for his family’s murder. Armed with illusion magic, he targets an ancient riddle locked in the Pallo vault—one that leads to the sleeping Serpent King, a lost god who grants any wish to whoever wakes him. Rylan intends to claim that power and use it to destroy Inna’s world. When Inna catches Rylan infiltrating her family’s security, the two form a perilous, reluctant alliance that neither fully intends to honor. 

As they navigate family secrets, gambling dens, exploited magical sprites, and mounting dangers, bitter attraction complicates their mutual distrust and competing agendas. The story expands the existing world with new elements (particularly sprite lore and a different regional flavor of magic and society) while functioning effectively as a standalone, with only light Easter eggs or references for readers of the prior book. Inna is calculating, trained in the political and physical demands of her family’s world, and motivated by grief and a need for truth. 

Rylan is guarded, witty, determined, and shaped by loss—morally gray in a way that fits the crime-underworld setting. Their enemies-to-lovers / forced-alliance dynamic is built on genuine conflict, distrust, banter, and the tension of knowing the other may betray them at any moment. Supporting figures (including family members and Inna’s former partner/bodyguard Celesse) add layers of complication, loyalty tests, and moral ambiguity. 

A standout strength is the atmospheric setting: a glamorous yet sinister island of crime families, clubs, gambling, and spectacle with 1920s-adjacent vibes mixed with dark fantasy. The sprite lore receives particular praise—creatures with varied appearances, personalities, magics, and a darker reality involving exploitation and blood that contrasts with more surface-level perceptions. Illusion magic enables deception and thievery in compelling ways, while the Serpent King myth raises the stakes to something mythic and potentially costly. 

The narrative blends murder mystery, family secrets, heist planning and execution, revenge, and a treasure-hunt-style quest. Themes of grief, betrayal, trust, the cost of power, and how pain is “repurposed” rather than simply healed run through the dual perspectives. This is classic YA enemies-to-lovers with forced proximity, reluctant allies who keep plotting against each other, slow-burn tension, and high personal stakes. The attraction is charged and dangerous rather than soft. 

The story can be compared to works with crime underworlds, heists, and star-crossed tension (think elements of Leigh Bardugo’s Six of Crows, Chloe Gong’s style, Amanda Foody’s Ace of Shades, or These Violent Delights dynamics). If you are a reader who enjoys dark YA fantasy with revenge plots, reluctant alliances, illusion/heist magic, and complicated found (or forced) partnerships. Content notes commonly include violence, murder, family trauma/abuse, animal cruelty involving sprites, gambling, and related darker themes.




ONE. INNA

YEAR 1510 OF THE ALCHEMY AGE

Beneath charcoal clouds, sprites glowed a merciless sapphire, turning the shadows Inna crept through into a spotlight. Stealth was a lost cause as she tiptoed across tide-lashed docks in pink platforms. The shoes weren’t made for sneaking, but her mother’s rushed orders hadn’t left her with time to change.

The silk sprites summoned a lukewarm breeze, lifting Inna’s hair and swinging nearby bracket lanterns. Wooden piers creaked and battled the masculine voices up ahead. Illyre’s city lights and tourist crowds were distant memories out here among the small, discreet boats of poachers, smugglers, fishers. Inna had long since passed the sturdier, registered boats; decadent tourist ships painted silver and plum, her mother’s crest splashed across each stern.

Inna blinked through the salt mist and hurried toward the bobbing ship at the pier’s end. She wasn’t worried about being spotted. Anyone sailing this late wasn’t interested in ferrying guests around Ascira’s glittering skirts, watching sprites flit by while sipping from champagne flutes. They were here because they’d rather risk sea-monster-infested oceans than declare their goods on legal airships.

Even if Inna’s mother hadn’t described the ship she was to seek out, the smell soon gave it away: sharp and saccharine, like boiled sweets, contrasting the docks’ rusted iron and wet timber.

Inna bit down on her tongue, steeling her spine. Sprites’ odor was strongest when they were hungry. She’d have to be careful to keep any captured sprites locked away.

Behind Inna, a tall shadow sniffed. “How many sprites do they have down there? It smells like someone drowned in honey.”

“Hush.” Inna paused at the boat’s edge, turning to Celesse, her backup for tonight’s assignment. “Adelia said there’s only two poachers. It should be a quick retrieval.”

Inna ignored Celesse’s arched brow and reached into the satchel at her waist. She retrieved a slim glass vial, glowing dandelion-yellow with a liquid dose of sprite magic. With a too-tight grip, she uncorked the vial and lifted it to her lips.

The magic trickled down her throat like warm syrup. It fizzled through her limbs, pressing beneath her skin, eager to be expelled. She hoped to not have to use the warm weather magic: one stray spark could shatter a jar and free the sprites. The siphoned magic would only last a few minutes, anyway. Just long enough to offer backup in case the poachers caused trouble.

Inna reached inside her satchel for a second vial—her uncle always ensured she had a steady supply—and offered it to Celesse. She held it pinched between her nails so Celesse’s touch wouldn’t brush hers. But Celesse merely kept her brow raised and offered a minute shake of her head, leaving Inna’s arm outstretched.

“It’s a small ship,” Celesse cautioned. “The last thing we need is me sneezing sunshine and breaking out a starved sprite.”

A soft current—unrelated to the magic—hummed beneath Inna’s skin: the petty satisfaction of wielding what Celesse couldn’t. Despite whatever else her mother thought of her, Inna knew, at least when it came to shaping magic, she could do what was needed.

Inna slid over the boat’s lip. “Suit yourself. Keep watch up here.”

She crept across the deck, hands gliding over the worn railing, breath shallow. Light glowed from a narrow staircase leading to a cabin. The poachers’ laughter cut through the hush, floating up from belowdecks. Inna crouched behind a stack of crates and peered between slats of rotted wood. The magic in her veins encouraged her to move faster, warming her muscles against the evening chill.

At the bottom of the deck’s staircase, Inna spotted two sets of feet. In their shadows, three glimmering jars lined the floor. Tiny, shifting colors flickered within: sprites. Their wings pulsed, crystal shells clinking against the glass, searching for an escape.

How many poachers had died to seal them inside jars? To most, sprites were harmless, pretty things, capable only of dizzying lights and weak weather magic—until you stuffed them in cages and starved them. But to any underground buyers who knew the truth of sprite power? The thumb-sized weapons would fetch a hefty price.

These poachers were likely oblivious to the danger they’d trapped.

Inna’s heartbeat matched the rhythm of Celesse’s tapping foot. She steadied her breath, and raced down the staircase.

Inna rammed into the first poacher before he could turn toward her. The second, shorter poacher fumbled for a weapon as Inna ducked his flailing arms. She twisted his elbow until there was a sharp crack that sent his knife clattering to the floor. He yelped, eyes wide, as she lifted her own blade to his throat.

The poacher she’d thrown against the wall recovered quicker than expected, straightening to race for the stairs. She was tempted to fling her current captive to the floor—but a quick glance at his belt kept her still. The bastard had another two bottled sprites dangling from his leather belt. She couldn’t risk them breaking. Not without knowing how long it had been since they’d fed.

Inna opened her mouth to shout as a lean shadow flew down the steps, greeting the fleeing man with a swift kick to his torso.

“Too slow,” Celesse sighed, facing Inna. “I thought you were going to hover on the deck for a few more years.”

The taller man tumbled back from Celesse, coughing. His veined eyes darted between Inna and Celesse, eventually settling on Inna.

“What do you think you’re doing?” he sneered. “Get off my ship!”

Inna tightened her grip on her struggling poacher. The fizzing magic in her veins pressed at the insides of her fingertips, begging to heat her blade.

She glared at Celesse. “I told you to stay on the docks.”

Celesse narrowed her dark eyes and shrugged, rustling her steel shirt. Soft, crimson chain mail danced across her entire body in a protective jumpsuit. “And I told you to move quicker this time. I’ve booked a seat at a card game in forty-five minutes.”

Inna swallowed a sour, too-familiar frustration. She removed her blade from the poacher’s throat and, slowly, spun him to face her. “Untie the sprite jars from your belt, please.”

At some point, Celesse had withdrawn her own blade to press against the second poacher’s chest. Though he scowled, Inna’s poacher—with sprites tied to him like glitter-bound grenades—watched her with wide-eyed fear. Good.

Trembling, her poacher reached down and unclasped a sprite vial from a carabiner at his waist. He unclipped the other and held the two caged, glowing sprites toward her. The warmth and sweat from his hands fogged the glass, dimming the sprites’ soft, changing colors. They eventually settled on a cherry-pink shade, likely their natural hue.

Celesse swore. “Are those posy sprites? I haven’t seen any for months.” She turned to her pinned poacher. “How long have you had these little monsters trapped down here?”

Inna gnawed at the inside of her cheek. Posy sprites were usually only seen in the Molten Season, when the sky softened and warmth flowered across fields. Their season had ended months ago.

Inna pressed her blade back to her poacher’s throat. “Answer her.”

“A few weeks?” her poacher squeaked.

Guilt ghosted through Inna, easy to ignore. These two didn’t seem experienced. They’d probably heard rumors of sprites’ illegal value and taken their chances. Their accents were too sharp and clipped to be Asciran. They were likely from the nearby continent, Velande.

“Place the sprites on the ground with the others, and we’ll let you sail off,” Inna said. “You don’t want to be here any more than we want you here.”

Overhead, a dim lantern swung. The ocean lapped at the hull. The poacher beneath her blade glanced to Celesse, to his partner. His fingers twitched toward the thin lids keeping the sprites contained.

“Don’t try anything.” Inna pressed her knife deeper into the man’s throat, drawing a bead of blood just as sweat beaded down her back.

“Release the sprites,” the other poacher growled. “She just wants the damn things to sell for herself. We can at least make it harder for her.”

Inna grinned. “Want to test that theory? We don’t need any more posies for our supply this year. Go on. Open a vial.”

Inna,” Celesse warned, inching back, toward the staircase.

The poachers exchanged frowns. Inna understood their confusion. To the world, sprites were harmless, floating baubles. Their siphoned magic could offer people no more than a few minutes of weather-infused party tricks. Through as many industries as they could sink their claws into, her family had ensured that sprites seemed a fickle tourist attraction. Not a magical, murderous gold mine.

“You’ve had those sprites in vials for weeks, right?” Inna asked. “They’ll die before you can smuggle them into Velande. Hand them over, and maybe I can find you something better to sell for us.”

Inna extended a hand toward her poacher’s caged sprites. The pink creatures pressed against the glass, as if reaching for her, for the magic humming through her. Slowly, carefully, she cupped the jars and—

A sharp creak sounded. Then, hurried footsteps.

A new figure flashed through the narrow cabin space, hurtling toward Inna.

She cursed and ducked in the same breath, releasing her trembling poacher. The new figure had too much momentum for the small space and collided with the opposite wall. A rusted weapon glinted in her grip.

Inna raised her knife and turned toward her attacker, a dark-browed woman with an impressive scowl. She must have been stowed away in the head of the ship. Steel whistled toward Inna’s ribs and she jumped back. She felt Celesse move behind her, keeping one poacher subdued.

“You didn’t even check the rest of the ship?” Celesse snapped.

Inna ignored Celesse and pivoted, catching her new opponent by the wrist. The woman twisted, her arm shooting out to press her knife to Inna’s neck. Breath short, Inna summoned forth the sprite magic in her veins, willing the golden warmth into the woman’s white-knuckled grip around the knife. She bit down on her tongue and pushed, wringing every drop of magic from that measly vial, focusing on the poacher’s grip against her neck.

A moment later, the poacher hissed, flinching back as her hand glowed blister-red. Inna drove her shoulder into the poacher’s ribs before knocking the heated weapon to the floor. The woman gasped, bending over. Inna felt a moment’s triumph before new hands gripped her neck from behind.

Lurching, Inna stomped down on her second attacker’s foot and shoved him into a wall as the last of the magic fizzled from her blood. Both poachers wheezed, and as the man behind her fell, so did a vial.

Inna heard glass shatter a half second before sprite light lit the cabin, color scattering like stars.

Two ravenous sprites burst free.

“Shit!” Celesse screamed, scampering back, abandoning her dazed poacher.

The freed sprites flew to the center of the cabin and the two standing poachers paused their attacks. Inna lunged in front of Celesse. Old, reflexive fear moved Inna’s limbs, keeping Celesse safe, and the sprites quickly chose the standing poachers as their prey.

The female poacher sucked in a sharp, startled breath as a sprite darted toward her.

Her mistake was opening her mouth.

The sprite shifted from pink to gold to crimson before dulling itself, like heat off stone, hiding behind illusion magic, bending light around its form. Dread crept down Inna’s spine. She knew what would come next.

The sprite slipped inside the poacher’s open mouth and down her throat.

The woman coughed. The other sprite hid itself, too, though this monster didn’t bother with an orifice, diving toward the shorter poacher’s left arm, the vein at his elbow’s crook. Almost too fast to follow, the sprite punched through skin and burrowed deep inside the poacher’s blood.

“Where did they…” the female poacher began, before a cough wracked her body. Blood trickled from her nose, reaching her upper lip before she crumpled to the ground.

“Farrah?” The younger, shorter poacher stepped toward his fallen colleague, oblivious to the blood trickling down his own arm—and then, from his nose.

Farrah’s fingers twitched, scarlet pooling from her fingernails. The young poacher managed another wobbly step before his knees gave way. His brown, bleeding eyes locked on Inna as he slumped beside Farrah.

Almost a minute passed in silence. The two poachers lay sprawled with the third curled, trembling, in a corner, when the sprites finally reappeared. Farrah jerked. A gargle escaped her throat. Blood bubbled from her lips, spilling down her chin, as the sprite—brighter, rounder—slid free. The other sprite, now a merry yellow, shot out of the younger poacher’s chest cavity and joined its friend in the air. One drifted leisurely toward Inna, its tiny body pulsing. Newly fed, it was near blinding to look at, even with the tinted, protective contacts Inna wore.

Inna felt Celesse stiffen as the sprite neared. It shifted to a bright orange, slow and sated.

“You’re safe,” Inna said to Celesse. “They’ve eaten their fill.”

Inna lifted a hand, pointer finger extended. The sprite hesitated, then landed on Inna’s finger, delicate as gossamer. So long as Inna wore the pendant around her neck, thrumming with a dozen sprites’ worth of magic, no sprite would attack her. It was an invaluable trinket, marking her as kin in the sprites’ eyes.

Celesse huffed. “Can you put it back in a cage, please?”

“Fine.” Inna nodded toward the remaining poacher. “Restrain him.”

The remaining poacher fought Celesse’s grip for an impressive few seconds before she knotted rope around his wrists.

“What … What did you do to them?” the man spat.

Slowly, Inna reached into her silver satchel and retrieved a small, empty vial. She lifted the vial and let its subtle glimmer reflect through the air, mimicking the sprites’ light.

She popped the lid open and shook it. Both sprites drifted toward the new cage, shedding petal-like crystals.

They inspected the bottle, tempted by curiosity; tiny stars caught in the wrong orbit.

Into the vial, out of the ship, Inna repeated to herself, a mantra. Another mission completed. Another step closer to what she needed, beyond her mother’s absurd tests.

Inna pressed down on the vial’s base, activating a small vacuum. Both sprites flew inside and Inna clicked the lid shut.

Triumph, a small, momentary rush not unlike the magic she’d drank, brushed through her. Neither Celesse’s jabs nor Adelia’s expectations could take this victory away. Missions like this gave her a shape, a worth in a world already drowning in magical importance.

Celesse ran a hand through her sleek ponytail. “You could’ve tried harder to stop the murder bugs getting out of the jars.”

“And you could’ve shot them down if you were that scared.”

Celesse worked security for Inna’s family most nights. The guard could hold her own in a fight. Even so, the real reason Inna kept her on missions—despite their prickly romantic history—was that Celesse was the best shot Inna had ever seen. Inna could see Celesse’s slinger—a mechanical slingshot rifle—tucked at her hip, surely loaded with pearls, ready to strike down any rogue sprites.

Ignoring Celesse’s glare, Inna pulled out her tele-comm. Thumbing the digital screen, she texted their address to the head of her mother’s cleanup crew. Pocketing the device, Inna bent to retrieve the other caged sprites along the ground and tucked them inside her satchel.

“What are we to do with him?” Celesse thrust a thumb toward the cowering poacher.

Before Inna could respond, a cool breeze descended the stairs, heralding a new presence. Her stomach lifted as a short figure glided toward the center of the blood-soaked cabin.

Her mother didn’t look at her, not at first. Instead, Adelia Pallo dipped her chin toward the remaining poacher. His breath hitched as he met Adelia’s gaze. Fresh fear lit his features like a struck match.

Finally, Adelia’s blue eyes turned to Inna, and the massacre at her feet.

“Sloppy,” Adelia noted, the single word plunging and twisting a knife into Inna’s gut.

Adelia’s black heels clicked as she strode toward the still-breathing poacher, and yanked him up by his dark hair. The man—likely still dazed from Celesse’s strikes—barely fought her grip.

Inna swallowed a lump, pulse drumming.

“Do we keep him alive for information and risk him escaping, running his mouth about sprite appetites?” Adelia’s pale eyes turned to steel. “Or do we kill him and lose potential knowledge?”

“Keep him alive,” Inna said, forcing her voice to stay flat, even. “We can keep him hidden.”

She’d found the poachers, hadn’t she? She’d recovered the sprites. She’d remained exactly what her mother had required.

Adelia paused. Trembling, the man tried to rise from his knees. He managed one foot beneath him when Adelia—faster than any sprite, Alchemist or god—retrieved the rusted blade from the ground, and slashed the man’s throat.

Inna didn’t flinch. She wouldn’t. But she couldn’t help her stomach’s churning as the poacher slumped beside his fallen friends. Blood seeped from his neck as he stilled.

Whether by steel or sprite, their deaths were on Inna’s hands. They were far from the first.

She shoved her knife—her sister’s old knife—back in her satchel and, just for a moment, a quick flicker, the ghost of Erika appeared beside the poachers, her body strewn, bleeding, broken.

Adelia wiped her blade on her silver trousers. “Wrong answer.”

Inna’s fists clenched. Her mother had told her there were two poachers on the ship, not three. But she held her tongue; she had a better chance of surviving an argument with Salta’s serpent god.

As Adelia turned back toward the stairs, she said, “You did well, Celesse.”

Celesse’s chest puffed, and Inna fought a sneer. Then, back to Inna, Adelia instructed, “Get these poachers to the nearest coroner on payroll. We don’t need curious sailors searching their bodies and seeing crystallized organs.”




Monday, June 8, 2026

#Review - The Library of Lost Girls by Kristen Pipps #YA #Fantasy

Series: Standalone
Format:
336 pages, Hardcover
Release Date: October 28, 2025
Publisher: Delacorte Press
Source: Publisher
Genre: Young Adult, Dark Fantasy

When her sister returns from finishing school a total stranger, a teen seeks out the cause and discovers that the cost of becoming a perfect lady is much higher—and more sinister—than ever expected. A lush, gothic tale that will haunt readers long after they turn the last page.

Gwen Donovan adores her beautiful and rebellious older sister, Izzy. But the Izzy who returns from the Delphi School for Girls is not the sister who left. Now she is Isolde: dull and complacent and—most shocking—eager to marry.

Gwen is determined to discover what happened to Izzy at Delphi, and the only solution she can conceive of is to cheat her way into the mysterious school. If she can see for herself what they did, maybe she can get her Izzy back.

But Delphi is far from the finishing school Gwen expects. Sinister shadows lurk in the hallways of the remote estate, and she is told to never leave her room after dark. More curious, though, are the thousands of books, each with the name of a girl on its spine. They line the walls from floor to ceiling, and the students are forbidden to read them.

Delphi says they’re reforming the girls, but when Gwen discovers a note left for her by her sister, she realizes that what is happening at the school is more terrifying than she could ever have imagined. There’s something dark at the center of Delphi, and somehow it’s tied to those books—and to the girls who are sent there. And if Gwen doesn’t confront what hides in the shadows, it won’t be just Izzy who’s lost forever.


The Library of Lost Girls is the debut novel from author Kristen Pipps. The Library of Lost Girls is an atmospheric YA gothic dark fantasy/horror which blends dark academia, sisterhood, supernatural elements, and sharp feminist commentary in a haunting 1893 setting. The story is set off the coast of Canada in a place called Delphia School for Girls. Gwen Donovan idolizes her older sister Izzy, a vibrant, rebellious spirit who defies societal expectations. When Izzy returns from four years at the remote Delphi School for Girls, she has transformed into "Isolde"—docile, compliant, and disturbingly eager to marry a near-stranger. 

Horrified by the change, Gwen schemes her way into Delphi to uncover the truth and reclaim her sister. What she finds is no ordinary finishing school. Perched on an icy, isolated island, Delphi features sinister moving shadows, strict rules against leaving rooms after dark, and walls lined floor-to-ceiling with thousands of forbidden books—each bearing a girl's name on its spine. Students undergo "reformation" in the mysterious Writing Room, emerging altered or amnesiac. As Gwen befriends other girls and deciphers clues (including a note from Izzy), she confronts a darkness tied to these books, the girls' lost identities, and patriarchal forces far more sinister than etiquette lessons. 

The story builds from creeping unease to full-blown horror, with themes of agency, identity erasure, found family, and resistance. Pipps excels at gothic immersion. The remote estate, shadowy hallways, locked rooms, and eerie library create a claustrophobic, foreboding vibe that lingers. The 1893 historical backdrop—finishing-school lessons in hosting, budgeting for husbands, and propriety—amplifies the horror of "reforming" girls into perfect ladies. At its heart, this is a story that parallels real historical (and ongoing) pressures on women to conform, stripping away personality for societal "perfection." 

The dialogue and details feel modern rather than strictly period-accurate (think Bridgerton vibes over rigid historical realism), which can jar in a 1893 setting. Pacing occasionally slows in the middle with repetitive exploration, and the fantasy/horror elements ramp up gradually—more creeping dread than constant action. My last concern was for the ending, which felt open-ended and rushed. If you are into sapphic romances, this book is for you. 



Chapter One

New York City, 1893

I should mingle with my sister’s wedding guests. It’s what Mother sent me down here to do, and the foyer is bustling with New York’s finest. Long trains of silk and satin covered in delicate flowers trail along the rugs that Father had imported from overseas. White-­gloved hands grasp fans that hide the snicker of laughter and the rolling of eyes. Wisps of smoke from cigars passed in the smoking room sneak tendrils out into the common space. I should find my fan, fashioned purposely to match my new blue gown. But I can only stand amidst it all, grim-­faced and wishing for a ghost who lives only in my memories.

A ghost who somehow grew into a bride. The subject of the framed photo that sits atop a mahogany table covered with fine lace and delicate rose petals. There’s another photo beside hers in a matching gold filigree frame, but I don’t care as much to look at Astor Wallingford, my soon-­to-­be brother-­in-­law. Instead, I’m fixated the photo of Izzy—­or Isolde, as she is known now.

It’s impossible to tell Izzy’s exact shade of blond hair in the black-­and-­white photo, or the fact that the dress she’s wearing is a flattering shade of pink that would make me look like an overripe tomato. But the slight upturn of her lips as she coyly looks over her shoulder shines through. Her eyes hint at a demureness befitting a young lady newly out to society.

They’re nothing like the wildfire eyes that used to dance around, alight as she regaled me with tales of her own making or goaded me into imaginative adventures around the house.

“Your sister is quite beautiful.”

I turn around to find myself face to face with the one person I was hoping to avoid. Lydia Heathersworth.

And, as to be expected, her gaggle of empty-­headed cronies stand behind her, whispering thinly veiled snide remarks into their fans.

“It’s lovely to see you, Lydia,” I say, playing the role of hostess.

She quirks her perfectly shaped mouth into a half smile. We both know I’m lying. Despite our parents’ greatest attempts, Lydia and I have never been friends. I was always too odd for her, spoke at the wrong times, didn’t know the right things to say. When we were five, before I realized what it really meant, I called her pretty, said I would like to marry her someday. Our parents wrote it off as a silly thing a child might say, but Lydia never let me forget it. Never let me forget the fact that she knew that secret truth of mine. So I became the butt of the joke my mother had always hoped I’d be on the other side of.

And her cousin is marrying my sister today.

“That finishing school of Isolde’s truly worked wonders,” Lydia says. “Who knew such a terrible child could grow into a pillar of society? Gorgeous too.” She gestures to the photograph we stand in front of. “She was away for a long time, never even came back to visit, did she?”

“Izzy loved it there,” I explain, a lie I was coached to tell as soon as she left. “She adored England and wanted to stay close to my cousins.” But our only cousins live in New York. Mother never explained the reason behind the lie, and after a while I learned not to ask questions. Izzy was at the Delphi School for Girls and would return at graduation.

I don’t even know if the school was in England.

“Is that so?” Lydia—­perfect society girl Lydia—­asks with the arch of an eyebrow. Her eyes track deliberately down my face, her insinuation impossible to miss.

It’s common knowledge to anyone who knew me as a child that I didn’t have a scar, then suddenly I did. And it appeared right when my sister left for school.

No one has ever outright asked, but I know they’ve wondered. The older, prettier—­albeit more rambunctious—­Donovan girl was sent away just as the younger, more awkward one debuted a scar that ran bright pink from eyebrow to chin. The look of it doesn’t matter to me as much as the looks it brings me. That and the constant reminder of why my sister was sent away.

I can’t let her leave again, especially not while she’s still a shell of her former self. Lydia may see Isolde as a woman to aspire to, but all I’ve ever wanted was to be like the Izzy who was taken away from us when she was fourteen.

“Excuse me,” I say, and quickly push away from Lydia and the other girls.

The girls snicker and I hear one of them say, “What an odd duck.”

Another says, “A complete oddity.”

I weave around full-­bodied skirts, canes, and tables prepped for serving after the ceremony. I’m swept away by an older woman wearing an old-­fashioned hoop skirt that is both long and wide enough that I have to exit the parlor on the far side of the room near the entryway instead of through the servants’ exit, which would have made my escape faster. Hardwood turns soft beneath my feet; I catch a heel on the edge of the burgundy runner that Father brought back from his last trip to India and slam into a hard wall.

“Oof,” I grunt, looking up. The wall is actually a man, a full foot taller than me, dressed in perfectly tailored tails and a velvet top hat adorned uniquely with a single peacock feather.

“My apologies,” I mutter.

“Not at all, Miss Donovan,” the man says with a voice like syrup. His lips curl into a smile that feels like a secret. He knows who I am. And while he looks vaguely familiar, I cannot place him. Perhaps a friend of the groom? He appears to be young—­likely right about Astor’s age. His face is more round than angular, his blond sideburns a bit patchy, as if he might struggle to grow a full beard. A friend from school, perhaps? I shake it off and scurry away. I know I should engage with him, force myself into a conversation after my horrifically rude display, but I need to leave this room. To find Izzy.

I manage to make it back to the foyer without falling into another guest just as Mother floats down the central staircase in a gown dripping in pearls like a queen, a tiara balanced atop her carefully crafted chignon. Her smile is placid, practiced. So like Izzy’s these days. She lands gently on the silk carpet and presses a delicate gloved hand on Mr. Wallingford’s elbow before approaching me. I’m not sure I’ve ever seen my mother’s bare hands.

“Gwendolyn,” she says, speaking out of the corner of her mouth, all the while keeping her smile perfectly in place. To Mr. Wallingford, I’m sure her smile is the picture of the ideal hostess. I don’t miss the dart of her eyes, though, so pointedly directing me to turn myself around and be pleasant, entertain her guests. But I don’t have it in me to settle for complacency, so I push past her and ignore the forced laugh she expels.

I hurry to the stairs, lifting the front of my skirt just enough so I won’t fall face-­first. I’m tempted to take the steps two at a time, to get away from the commotion as quickly as possible, but I can still feel Mother’s eyes on me, so I walk at an acceptable pace.

My shoulders slump the moment I’m out of view, no longer on display. No longer expected to perform. The brass handle on Izzy’s bedroom door at the end of the hall gleams bright and new. We moved into the Dakota less than three months after Izzy left, and the room designated to be hers was rarely entered.

She’s only just come back, and now she’s going to leave me again. I know that Mother and Father are thrilled by the transformation that their previously near-­devilish child has made, but she isn’t herself. Marrying Astor, especially since she barely even knows him, is a choice Izzy never would have made before. I can’t imagine what will happen with her next. This is my last chance to get her to stay, to see reason. She’s the only person who has ever truly listened to me; that girl must be inside her still somewhere. I just need to find the right words, though I never do seem to find them when it matters most. I grip the handle as if the door is ready to swallow me whole, the brass cold beneath the pads of my fingers.

“Gwen, is that you?” Izzy’s voice is muffled by the thick brown oak between us. I haven’t yet turned the doorknob—­my shadow must be visible through the crack at my feet. “Gwenie?” My ribs contract at the sound of the name my sister used to call me. She hasn’t used it since her return.

I twist and press forward.

Light streams in from the window that overlooks Central Park, draping my sister in a heavenly glow as she sits poised on her silk chaise. Even as she sits, I can see that Izzy’s waist has been pulled tight, in the style of Princess Maud. She must be uncomfortable beneath the folds of her crinoline skirt as she extends her delicate fingers toward me, finespun and exquisite lace tracing up her arms. I help her stand and press down a wrinkle at the base of her bustle, adjust the lace at her chest. Minor adjustments nobody would notice against her overall beauty.

“Your dress looks lovely on you. You look quite stunning,” she says, reminding me of what should have been my line. But the gentle smile that crosses her lips implies she’s being genuine.