Showing posts with label Erin Bowman. Show all posts
Showing posts with label Erin Bowman. Show all posts

Wednesday, April 14, 2021

#Review - Dustborn by Erin Bowman #YA #SYFY #Apocalyptic

Series: Standalone
Format: Hardcover, 432 pages
Release Date: April 20, 2021
Publisher: HMH Books for Young Readers
Source: Publisher
Genre: Young Adult Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic

Delta of Dead River sets out to rescue her family from a ruthless dictator rising to power in the Wastes and discovers a secret that will reshape her world in this post-apocalyptic Western mashup for fans of Mad Max and Gunslinger Girl.

Delta of Dead River has always been told to hide her back, where a map is branded on her skin to a rumored paradise called the Verdant. In a wasteland plagued by dust squalls, geomagnetic storms, and solar flares, many would kill for it—even if no one can read it. So when raiders sent by a man known as the General attack her village, Delta suspects he is searching for her.

Delta sets out to rescue her family but quickly learns that in the Wastes no one can be trusted—perhaps not even her childhood friend, Asher, who has been missing for nearly a decade. If Delta can trust Asher, she just might decode the map and trade evidence of the Verdant to the General for her family. What Delta doesn’t count on is what waits at the Verdant: a long-forgotten secret that will shake the foundation of her entire world.



Author Erin Bowman's Dustborn is a bleak yet hopeful tale that follows 17-year-old Delta of Dead River as she attempts to change the world and save her pack from the machinations of the General. The story begins with Delta and her pack of mostly females struggling to survive in a world reminiscent of Mad Max: Fury Road. A band of raiders has everyone on edge. Whenever they appear, bad things happen. What makes Delta interesting you ask? She has a map branded to her back. What is the map to you ask? Read the book!
 
After her sister Indie dies in childbirth, Delta and the baby who she names Bay, discover that her pack was attacked, and part of the pack was taken away. To make matters worse, Delta is taken by traders including a very familiar face. Asher, who was Delta's childhood friend, was supposed to be dead but now it appears he's in league with the General. I mentioned the General above, and now we shall get into the meat and potatoes of the story. You see, the General has been looking for a specific map that leads to a place called Verdant. A map that Delta and Asher both have branded to their backs. 

Life is harsh in this world, but it's even harder for those visited by raiders, or sold to work for the General. He controls Bedrock, a cache of weapons, and a source of water used to grow crops. To consolidate his power, he rules with fear, guns and drugged water, turning laborers into mindless drones. Children aren't taught anything but how to fight or harvest; if they spontaneously know how to read or any other skill, they're "gods touched" and given a place of respect.
 
There are plenty of interesting characters in this book as well a curious places like Powder Town where the women create their own explosives. The author hits on a bit of the Old World, and what apparently happened. The tale of Verdant haunts everyone, the hope for a life with water, greenery, and relative ease compared to the desert and dried up ocean beds. Delta transforms from a disgruntled older teenager who hates having been stuck with a baby that isn't hers, into a determined, fierce heroine who would do anything to save Bay.  
 
The worldbuilding comes about so organically. We're treated to descriptions of the landscape, sure, but then pieces of the history are woven into the prose and dialogue as naturally as could be. There's no shortage of action in any of the four parts in which the book was split up. Wind-wagons, falcons, hybrid “Old World” guns and new, this book had a wide variety of tools to pull you in. It is fair to say that I have read almost everything the author has written. From the Taken trilogy, to the Vengeance Road duology, to the Contagion duology. It's apparent that the author has a curious mind that can create strange and interesting new worlds. I look forward to seeing what comes next.



Chapter One

There’s a storm coming.
I can see it out across the plains, a cloud of haze along the horizon that’s bearing down on Dead River like a blanket of shadow. It’s a good four clicks off, maybe more, but dust storms move fast. Already the threadbare flags on the huts flap wildly.
I hurry on to the lake. “Big storm to the west,” I call out to Old Fang. The wrinkled trapper is kneeling on the dock beside the dam, checking my traps for frogs or fish, not that we get many of either anymore. Dead River’s been slowly dying for years, the lake drying up and the banks growing wider. I’ve had to extend the dock several times just so the traps can still sit in water.
Old Fang searches out the storm. The churning clouds crackle and glint with lightning. “That’s the second one in ten days. We can’t get a break.”
It’s not untrue. “Any catch?”
He shakes his head. We should have moved in the winter, but now the endless stink of summer is ahead of us. There’s no chance of a pilgrimage for at least four moons, not unless we want to die in the heat, and even the damn frogs have had the sense to move on. Of course, frogs can’t read the stars, and I know we need to have faith. The night skies warn of dangers ahead, of dry land and dust-caked tongues, but if we just sit tight, they also promise a bounty. Flowing rivers. Green land. There’s to be a rebirth. I’ve seen it with my own eyes, and even before I could see it, there was Indie pointing it out to me in her sisterly way, and before she could read the stars, there was Ma, pointing it out to both of us. Still, it’s hard to keep believing the sky when every sign here, on the land, shows nothing but death and decay.
Old Fang squints at the empty buckets I’m carrying, secured to the piece of driftwood I’ve got propped on my shoulders. “You grab the haul,” he grunts. “I’ll rally the pack.”
From back near camp, Ma’s voice is audible on the wind. She’s already shouting orders to our people. I also catch the twinkle of my bone chimes, and once those start singing, it means a hell of a storm. Ma’ll need all the help she can get.
I give Old Fang a quick nod, and he hobbles off. I pull my scarf over my mouth and nose, looping the loose end over my head to protect some of my hair. Then I scamper down the bank and sprint across the cracked, parched lakebed, the buckets clipping my hips as I run. Used to be I could grab a haul right from the bank. The river might have always been “dead,” flowing only in the spring or after a rare rain, but the lake was a beauty when we first arrived. Now I have to go out a ways to reach water. Not even the dam helps much anymore.
The hard earth becomes damp dirt underfoot, then sticky mud, then shallows. I trudge out to my shins and throw down the buckets, listening to the glorious sound of water gurgling into their depths before I heave them back out. The flags along the dam are whipping like mad now, and the hazy cloud to the west is looking more like a wall of dust.
“Rot,” I mutter. I can’t run with the buckets full, but I’ve perfected a straight-legged scuttle over the years, and I start back as fast as I can.
Once I’m up the bank, I can see the huts clearly. Our pack is scrambling—pulling scrub-woven blankets over the struggling crop, yanking clean clothes from the lines, ushering our four goats and lone mule into the stable, and tying down sheets of scrap metal to shield the animals from the worst of the dust. Flint was supposed to bring fresh meat soon—jackrabbit, he’d promised—but the trader’s not going to make it in this storm.
The wind picks up, pushing at my back. Instinctively I angle my head down, wishing for my goggles. They go everywhere with me and are a prime good pair. Real Old World tech, nothing like the cheap, slapdash ones the traders carry that are made of glass and fraying binds. Mine fit true, practically adhering to my face and blocking out all debris, and though the eyepiece can fog like glass, it won’t crack or break like the ones the traders peddle. I’m not sure what sort of magic they’re carved from. The leather head strap’s failing for the first time in all the years I’ve owned my pair, and I started patching it this morning. Should have waited until sundown and repaired them from my bed mat. It’s not worth going anywhere without them during the day. You never know when a storm might hit, and here I am without them, having dropped them on the table, half mended, as I raced for the buckets when the wind kicked up.
Squinting through the dust, I can tell most of our pack has retreated to the safety of their huts. Old Fang is barking orders at his granddaughter, Pewter. “Just leave it,” he shouts from the mouth of his home. At barely thirteen, Pewter’s no match for the heavy sheet of scrap metal she’s trying to use to smother the central bonfire. “The dust’ll see to it.”
True, but there’s always a chance the wind will knock embers into a hut first, and then the scrub and straw-packed roof would be ablaze in minutes.
Pewter’s eyes cut across the camp to me, my buckets. Water would kill the flames instantly, but it’s too precious to waste. I give her a curt nod, telling her I agree with Old Fang. She leaves the scrap metal flopped over the bonfire and runs for her grandfather. I watch her long braid duck past him, and then he’s inside too, lowering the blanket across the hut’s doorway and cinching it tight.
“Delta!” Ma is waiting in the mouth of the place we call home, waving her arms feverishly.
Water sloshes down my side as the strengthening wind batters my frame and rubble pelts my back. I’m nearly to the hut when a crack of lightning strikes the scrap metal Pewter had been struggling with. Sparks fly. I flinch with shock, lose my footing. My knees hit earth, and I reach out instinctively to stop my fall. That’s all it takes. With the weight of the buckets off kilter, one of them plummets and hits the ground. I lose the other trying to save the first.
The greedy soil soaks up the water.
“No.” My hands fly over the damp dirt, patting, slapping, as if I can will the water back into the bucket.
“Delta!” my mother yells again.
I scramble to my feet, grab the empty buckets, and stagger the last few strides to our hut. Ma grabs my arm and hauls me inside.
“Right foolish of you,” she scolds. “What good would water do when we can’t even boil it under the hold?”
“The lake’s cleanish. Some water sounded better than none.”
“We’ve got plenty of purified water stored.”
“Last I checked, we had four jars.”
“It’s enough.”
“Not if the storm lasts more than a day, and with Indie being pregnant, I fig—”
“Delta!” There’s a crease in her brow, an edge of fire in her tone. I suck my bottom lip to keep myself from saying any more, and I taste dirt. “Just get under with your sister.”
I leave her to securing the door and head into the cellar, which isn’t much more than a crawlspace. We’ll spend the next few hours—maybe even days—hunched to half-height beneath the hut, old sheets pinned overhead to keep rubble and dust from falling on us. Only thing this cellar is good for is storage and sleeping. It’s cool, this far into the earth. I especially don’t mind it on summer evenings. But being stuck down here when you’re not sure when you can go back up is a kind of torture.
At the bottom of the wooden steps, I find Indie reclining on her mat, the curve of her belly heaving as she breathes. “Thanks for trying with the water,” she says. “It was kind of you.”
“It was foolish,” Ma repeats, coming down the steps behind me and yanking the door shut. The cellar is swallowed in darkness until Indie gets a candle going with the flint.
Overhead, the storm front crashes into the hut with a howl. Dust filters through the door, and pebbles gather in the hanging ceiling sheets with soft pfffits. Someday, one of these storms is going to cause the hut to collapse on us, or maybe just last so long that we suffocate in the cramped, clouded air.
Rotten place. Rotten weather. Rotten land.
We need to move.
We can’t move.
Like always, there’s no good answer.
Ma pulls our jars of water from the shelves—bottled just yesterday after boiling—and passes them out. One for me, one for her, and two for Indie. Skies damn her for getting pregnant. It’s one thing to want a romp and another to do it when the window’s not right. And with Clay, of all people. That trader couldn’t keep his mouth shut if his life depended on it, and half of what he says is a farce. I bet he jawed her ear off even during the act.
Curse him and Indie. The pack doesn’t need another mouth to feed. A fresh set of hands, sure, but the babe won’t be any real help for at least five years, probably more.
I take a tiny swig of water—just enough to clean the dust from my lips—then screw the lid on, marveling at how it fits perfectly, even after all these years. I spend a bit of time hobbling together inventions for our pack—like the lake trap or bone chimes—and I can’t even guess at how you’d make these jars and their locking lids. I could say that about all Old World tech, though.
“Did you talk to Astra yet?” I ask as Ma settles onto her mat.
She breathes out a tired sigh. “It won’t help.”
“If anyone can change Old Fang’s mind, it’s her. She’s his niece.”
Our pack is mostly female, but Old Fang still has the final say on all decisions because he’s the oldest.
Indie raises a brow, then says, “Old Fang won’t move us unless the Gods’ Star fell into his hands and instructed him where to travel, and even then, he’d probably be suspicious.” I snort, and Ma shoots us a look. Indie smoothes her skirt. “Besides, nothing good comes of leaving.”
“Yes,” Ma agrees. “Think of Alkali Lake.”
I don’t need to think about it. It haunts my dreams, and my back prickles at its mention even now, the brand on my skin seeming to burn. But nothing good comes of staying, either.
I was a kid when we left to settle at Dead River—just nine years old—and the half of the pack that stayed behind didn’t live longer than another week. According to a trader, it was a raid. He trudged into our camp with his rickshaw and the gruesome news, and Old Fang’s been spooked ever since.
I used to think it was cowardly, giving in to fear like that. But lately, every time traders come through, they bring stories of grisly deaths and broken homes. There are bands of raiders roaming the wastes. The only safe place is one you can defend. We can barely do that, but no one wants our dying chunk of land. There’s no future here.
“We won’t have enough water to make it through another summer,” I argue. “This one, maybe, but not next. The well’s practically dry, and the lake will follow. Maybe if we knew how to read the map . . .”
“No one knows how to read it.”
“Then if we just tried Powder Town, found someone there who can.”
“We show that map to no one, Delta. Not unless—”
“We trust them with our lives,” I finish. “I know.”
I don’t add that it’s been ages since I believed the map led anywhere. If it did, our pack would have found it long before the markings were branded onto my skin. But at this point I’m willing to say anything—propose anything—that might spring us to action.
“Besides,” Ma goes on, “Powder Town is a good fifty clicks north, and there’s no guarantee we’d even make it there alive.”
“The traders make it,” I point out.
“The traders are young. Healthy. One lone man, with nothing to defend but himself and his goods, and even then, think of how many times Clay has shown up here telling us that his most valuable wares had been robbed.”
“Because he’s a rusted idiot,” I mutter.
Indie shoots me a wounded glance, and I fall quiet.
“We are fourteen people, mostly women,” Ma continues. “Old Fang is nearing seventy. Brooke’s girl is just four, and Indie will have a newborn in a matter of weeks. That is no herd fit for moving. We’d be easy prey.”
“We’ll be easy prey here, too, once we’re dehydrated and starved. We’ve gotta go someplace better. Anywhere but Dead River. The crops are struggling. Potatoes and turnips smaller than we’ve seen in years. And the corn should be taller by now, right Indie?”
She opens her mouth to answer, but Ma cuts her off. “We’re not leaving, and that’s the end of it. The stars say a bounty is coming. The earth will be fertile again soon.”
“They’ve said soon for years and could say it for decades more.”
“Where is your faith?” Her eyes bore into me, sharp and vicious. “This is why the gods deserted us. This is why we’re stuck on this dying earth. We are being tested, Delta. If we prove we are worthy, they will return, as will the riches of water and crop.”
The wind howls outside, as if to agree. Rubble plinks above, joining what’s already gathered on the blankets.
“I’ll have no more talk of this.” Ma turns to the shelves. “Here. Eat.” She passes a strip of jerky to each of us.
“Delta only wants what’s best for us, Marin.” Ever since Indie got with child she’s been calling Ma by her given name, as if it proves she’s not a kid herself anymore. I don’t think we’ve been kids for a very long time. Certainly not since Alkali Lake.
Ma just humphs and lies down on her mat. I gnaw on my jerky and take another small sip from my jar. Smack dust from my limbs. Unbelt my boots by their leather straps and kick them off so they can dry.
When Ma falls asleep, Indie says, “I grabbed your goggles. Thought you’d want to work on them while we’re stuck down here.” She passes them over, along with the tools.
“Thanks,” I say, and immediately go to work, punching holes through the leather head strap with the awl. Indie watches me in silence.
“Think if we polished a piece of quartz real good, we could convince Old Fang it’s a fallen star?” she says finally. “Argue it’s a sign from the gods that we need to move?”
“He won’t buy that.”
“You’re right. We should polish a turd instead.”
I snort again, and she giggles, one hand on her belly.
“So, are you going to do the honors of gathering patties from the stable, or is it on me?” she asks.
We snicker together until Ma mutters in her sleep. Indie pats the mat beside her, and I scoot nearer.
We sit shoulder to shoulder, our backs against the dirt wall. I set the awl aside and move on to stitching. I can still remember when I was smaller than her, my head only coming up to her shoulder. She’d tell me stories passed down through the pack, or on clear nights, when we weren’t stuck underground from a storm, she’d point at the glinting sky and marvel at its beauty.
It still amazes me, how it can be so beautiful while everything down here dies.
As though she can hear my thoughts, Indie whispers, “In all seriousness, Delta, we shouldn’t talk about the stars that way. The gods might hear.”
“In the cellar? When we’re half buried in dirt?” I raise an eyebrow, and she smiles. It’s not a real smile, just an I’ll-humor-you one. She’s been doing that a lot since she got pregnant, still making jokes but then seeming to regret it, forcing herself to be the parent between us. Her green eyes glimmer, and I’m struck by how unalike we are. We share a mother, but our pas are different, and in the candlelight it’s obvious. Her with green eyes, me with brown. Her nose broad and mine a narrow bridge. Her hair a shade of straw and mine as dark as the night. We’ve never met our fathers, though, and in this way, we’re the same. Tied to Ma. Tied to the pack. Tied to Dead River.
“They’ll come back for us—the gods. You have to believe that.”
“I believe it, Indie.” I tighten a stitch. “At least I’m trying to.”
Her eyes go wide.
“Blasphemous, I know,” I tease, but she’s not laughing. She’s looking only at her lap, her mouth twisted in concern. “It’s just hard to accept that they’ll return before it’s too late. I know what happened last time we lost faith. I’ll never forget what happened to Asher, or all the others we left behind at Alkali Lake, but if we—”
Indie’s hand clasps over my wrist, stopping my work on the goggles.
“Delta?” she says, her voice small against the raging wind. “I think my waters just broke.”





Friday, August 9, 2019

#Review - Immunity by Erin Bowman #YALit #SyFy

Series: Contagion # 2
Format: Hardcover, 448 pages
Release Date: July 2, 2019
Publisher: HarperTeen
Source: Publisher
Genre: Young Adult / Science Fiction

Survivors of a deadly planetary outbreak take on a new, sinister adversary in the white-knuckle sequel to Contagion, which New York Times bestselling author Amie Kaufman called “gripping, thrilling and terrifying in equal measures.” 

They thought their nightmare was over, but Thea, Coen, and Nova’s rescue was only the beginning. After being imprisoned on a ship they thought was their ticket to safety, it’s clear that the threat they left behind isn’t as distant as they’d hoped—and this time the entire galaxy is at risk.

Now that threat is about to be unleashed as an act of political warfare. To prevent an interstellar catastrophe, the survivors must harness the evil they faced on the planet Achlys and learn to wield the only weapon they have left: themselves.

The first installment in Erin Bowman’s duology earned a starred review from Publishers Weekly, who called the plot “intricate and action-packed,” and fans of Jonathan Maberry, Rick Yancey, and Madeline Roux will relish in Bowman’s tense, high-stakes conclusion to the events of Contagion.



Immunity is the second and final installment in author Erin Bowman's Contagion duology. Immunity picks up right where Contagion left off. Althea Sadik, Coen Rivli, and Nova Singh thought they had survived the evil they faced on the planet Achlys. They were wrong. Althea and Coen are forever altered by the Psychrobacter achli contagion and are now lab experiments and prisoners onboard the UBS Paramount. Thea and Coen find themselves evolving over the course of the first part of the book.

As the contagion takes hold, and makes them hosts (immune to the contagion), they learn they are stronger, faster, able to heal from most wounds, and can also use telepathy to speak to the other. While they are resolving personal issues stemming from the fact that Coen infected Thea when he saved her life, they also find themselves as pawns in a much larger game of life or death. Thea and Coen must try to work together, and align up others to help them if they are going to stop Radical Lieutenant Christoph Burke.

Burke believes he's finally found a way to fight back against the United Planetary Coalition and free Trios from its clutches. Burke's goal is simple: weaponized the contagion, recruit unwilling volunteers to become his pawns in a grander scale war against the Union which hasn't always done right for the people they are supposed to protect and ensure they get what they need. Burke also has some powerful people in power aiding and abetting him in his plans.  

Meanwhile, Nova, the pilot, is in a coma when the story opens. While Thea and Coen are being experimented on, Nova finds an unusual ally in Amber Farraday. Amber is a medic student on board the space station, her father is the head of the team of doctors that are experimenting on Thea and Coen. She ends up taking care of Nova who isn't immune to the contagion and has nightmares from what happened on the doomed planet. Amber finds herself involved in something darker, sinister, and much more dangerous than she bargained for. 

With their captors planning to target teens with a deadly scheme, Thea, Cohen, Nova, and Amber must band together to overpower not only their captors, but an entire political faction. While Contagion was a forward full throttle action packed story with the cast that struggled mightily to say alive from those who were infected with the contagion, Immunity is the perfect companion in that it is more of a race against time and an enemy that wants to use them for nefarious intents.

(Note: there is a 5th character in this story we see at different points. I shall name her programmer and not say who she is. I will say that there is a entire back story to this character. You can tell who this character is related to if you truly pay attention. This character plays a pretty important role in this story and ends up helping Nova, Coen, and Amber after they escape from Burke in hopes of finding a way to defeat him.)

The name Burke has been rolling around in my head from the very beginning of the book. If you've watched Aliens (1986) with Ripley, Newt, and the Marines on a colony that went dark thanks to the Xenomorph, you will have heard the name Burke before. In fact, Burke in Aliens, is really similar to the Burke in this series. They both are both illogical in their thinking, they don't want to be told not to go down a certain path, they think they can actually handle something far deadlier than they could imagine in an effort to use them for goals that end up in tragedy and horror. 

It is fair to say I really liked this story. I liked to see the addition of Amber who wasn't all in with the radicals and used her mind and skills to help Nova, Coen, and Amber against even her own father. I would have liked to see more of Nova, but she gets her chance in the pivotal final chapters and in escaping from Burke's ship. Nova also deals with her own issues in what she did in order to survive. Plus, hopefully she actually found some peace and happiness with (NO SPOILERS!!!!)

The romance between Coen and Thea evolves in a major way in this book, as does another surprising one that you've probably guessed already. This second book wasn't much in the way or horror like the first book was. This book was straight up science fiction with battleships, space stations, and visits to several new planets thus adding more characters.

Thank you to Abigail at Wunderkind PR for sending me a copy of this book and for your patience when the first book was lost in the aether and never found.   


https://www.goodreads.com/book/show/42118034-immunity#other_reviews



Thursday, August 2, 2018

#Review - Contagion (Contagion #1) by Erin Bowman #YALit #SyFy

Series: Contagion # 1
Format: E-Galley, 432 pages
Release Date: July 24, 2018
Publisher: HarperTeen
Source: Publisher/Edelweiss
Genre: Young Adult / Science Fiction

Fans of AlienOutbreak, and World War Z will love this spine-chilling, zombie horror film-esque novel about a search-and-rescue mission gone terrifyingly wrong.

It got in us and most are dead.
Decklan flew for help.
Don’t trust the kid.

Responding to the distress call was supposed to be a straightforward mission. But when Thea Sadik and her crew land on the distant planet of Achlys, they find destruction and devastation . . . and no survivors.

As they try to piece together the puzzle of who—or what—could have decimated an entire operation, they discover that some SOS messages should be ignored—and some monsters are only too ready to awaken.

Erin Bowman takes suspense to new levels in this heart-racing first installment in the Achlys duology. Fans of Jonathan Maberry, Rick Yancey, and Madeline Roux will delight in the electrifying horror that Contagion so vividly brings to life.


"Follow the bloody footprints they said. What could possibly go wrong they said." 


Contagion, by author Erin Bowman, is the first installment in what appears to be a duology with the sequel releasing in the Spring of 2019. Contagion is an action-packed, intense, terrifying sci-fi survival story that reads like a zombie horror film. From the opening chapter there’s never a lull in the action, as the crew must confront the demons that await them on Achlys—and the secrets among their own that threaten their survival. Contagion is perfect for fans of flicks like Legend, Resident Evil, 28 Days Later, Outbreak, and Contagion (the homonymous movie). 

Suspense and horror film fans will clamor for this hair-raising novel. Contagion is filled with dynamic characters. From the brilliant young intern (Althea Sadik) who’ll do anything to escape Achlys and reunite with a family she’s not even sure is alive, to the wanna-be military pilot (Nova Singh) who’s crushing on the crew’s captain (Dylan Lowe) who is aware that her father may be on Achlys, to the secretive doctor with a menacing past (Doctor Lisbeth Tarlow), to the mysterious lone survivor (Ceon Rivli) with strange abilities—each of the characters is incredibly vibrant and richly detailed.

Thea is only seventeen and the youngest member on the rescue team to Achlys. Her crew disparages her for her youth and inexperience (and even for being a girl), but she stands up for herself, isn’t afraid to question authority when she doesn’t trust her leaders’ judgment or motivations, and follows her instincts to survive. She’s a fierce protagonist that all readers will root for. Nova spent 18 months training to be the best fighter pilot in the Union, only to be told that she would wash out because of issues with her eyes. Not, unlike Thea, Nova has a whole lot to prove, especially to Dylan who she has a crush on.

One of Contagion's strongest assets is its world building, which shouldn't be surprising if you've read the authors previous series called Taken. There is the abandoned base that on a planet called Achlys, which is months away from where the crew originates. For one of our characters, this is a very familiar place since she was part of the original Black Quarry Project. The author's descriptions of the red smears on the walls, to no sign of any bodies, makes for a very Alien-esque setting. Add frigid temps. and the possibility of toxic air where you must stay in your environmental suits at all times, yeah, I was totally sold.

This is the kind of story where anyone can be a villain, both out of necessity, and out of something else. Will the villain be the Captain who rushes a crew of 7 to a distress signal months away? Or, will it be the brilliant doctor who finally has an intern that she can train? Or, will it be the sole survivor of something so terrifying, that anyone can be infected at a moments notice? For me, Contagion started slowly, but ramped up on the action once the rescue crew makes it to the planet.

Things go south quickly when they realize that they're too late. The crew they've come to help is dead or missing and they have no idea why, and no idea whether they should stay to find out. And, then they meet the mysterious Ceon who I will not talk about. Why? Because anything I can possibly say about him, would border on spoiling other aspects of the story, including the shocking cliffhanger ending.

Will I read the sequel? YES!  You know what happens when you ignore Ripley's warnings? Very, very bad things. So, make sure you pay attention to the warnings before proceeding, or your life may be in jeopardy and you may never get off the planet!




Thursday, November 9, 2017

Thursday #Review - Retribution Rails by Erin Bowman #YALit #Western @erin_bowman @HMHKids

Series: Vengeance Road # 2
Format: E-Book, 384 pages
Release Date: November 7, 2017
Publisher: HMH Books for Young Readers
Source: Edelweiss
Genre: Young Adult Fiction / Westerns

REDEMPTION IS NEVER FREE

When Reece Murphy is forcibly dragged into the Rose Riders gang because of a mysterious gold coin in his possession, he vows to find the man who gave him the piece and turn him over to the gang in exchange for freedom. Never does he expect a lead to come from an aspiring female journalist. But when Reece's path crosses with Charlotte Vaughn after a botched train robbery and she mentions a promising rumor about a gunslinger from Prescott, it becomes apparent that she will be his ticket to freedom—or a noose. As the two manipulate each other for their own ends, past secrets are unearthed, reviving a decade-old quest for revenge that may be impossible to settle.

In this thrilling companion to Vengeance Road
, dangerous alliances are formed, old friends meet new enemies, and the West is wilder than ever.




Retribution Rails, by author Erin Bowman, is the companion novel to Vengeance Road. Retribution Rails is a young adult western with historical aspects that features a train robbery, shoot outs, chases, and plenty of drama. The story takes place 10 years after the ending of Vengeance Road. It features two new characters in 18-year old Reece Murphy, and 16-year old Charlotte Vaughn. For the past 3 years, Reece has a virtual prisoner of the Rose Riders. 

He even has a nickname, the Rose Kid that folks in the West have given to him due to his association with said gang. 3 years ago Reese witnessed the shocking murder of the family who had taken him in and treated him as though he were family. In large part because of a coin that was given to him 3 years ago by a gunslinger, Reece is still alive and not dead like the family. But, because of that coin, Luther Rose, brother of Waylan Rose who we met in the first installment, is now searching for the gunslinger who gave Reese the coin.

Reese has only one agenda; find said gunslinger so that he can finally gain his freedom from Luther & his Rose Gang and get on with living his own life for once. Meanwhile, Charlotte is chasing a story a week after her father died. Against the wishes of her mother and her uncle, Charlotte has chosen to attempt to become the next Nelly Bly. In case you weren't aware, Nellie Bly was a real American journalist who was widely known for her record-breaking trip around the world in 72 days. Instead of getting her big break, Charlotte encounters the Rose Gang & Reese on the Southern Pacific Railroad.

Instead of a story about trains, Charlotte becomes part of an even bigger story. A story that will lead Charlotte to meet Kate Thompson, who is now married to Jason Colton, as well as trying to understand who Reese really is. This is a story that alternates narratives between Reece and Charlotte. It is a story that encompasses a much more modern Arizona than we saw in the previous installment. Trains play much more of a story than the previous installment and that goes toward historical accuracy that trains became the thing that people couldn't avoid. 

Bowman once again doesn't hold back when it comes to sexism, racism, bigotry, and the atrocities that were committed in the western territories like Arizona. I do appreciate that asset of her writing. If you think Kate and Jesse are just tertiary characters this time around, you'd be 100 percent wrong. I think it was a brilliant move on Bowman's part to revisit Kate and Jesse and see what they've been up to the past 10 years. Without spoiling anything, one could say they have been waiting for their past to catch up to them, and once Reese and Charlotte enter their lives, they end up being a larger part of what eventually happens, and how the story plays out. 

I loved seeing Kate again, and Jesse as well. I loved how much they haven't fallen out of love, but love has strengthened their bond. Kate hasn't changed much in 10 years except for one tiny aspect which I won't spoil. She's still a badass. She still watches her back. She's ready for whatever comes for her and Jesse. I loved Charlotte. I loved how she wasn't a mild manner reporter who ran away at the first sign of trouble but chased after it and stood her ground when trouble tried to make a mockery of her life as well as her mothers. 

There really isn't any romance of to mention between Charlotte and Reese. There is too much between the characters which takes a long time before they can even trust each other with their own safety. Reese is a character who is carrying a whole lot of baggage from what he's seen and done the past 3 years. He doesn't believe in redemption. He doesn't believe he can be saved by anyone. You will benefit from reading Vengeance Road first before you get to this book. There is quite a bit of background information that has everything to do with why Kate and Jesse are living where they are and why they are looking over their shoulders ready to bolt in a moments notice. 




CHAPTER ONE
REECE
There’s a nice stretch of rail between Painted Rock and Gila Bend, and that’s where we’ll take the train.
Diaz and Hobbs are hunched over the track, sweating and cursing beneath the Territory’s winter sun as they work to uproot another spike. Hobbs is yapping advice in a tone that’s earning him rude gestures from Diaz. Besides their banter and the clank of tools hitting metal, the morning’s silence is damn near deafening. No cactus wrens singing. No breeze. Not even the far-off whistle of the train we know’s coming.
A robbery ain’t how I envisioned spending my eighteenth birthday, but after three years riding with this crew, I’ve learned to expect nothing and be ready for anything.
Boss checks his pocket watch and tucks it away without comment. Means we’re still on schedule. For now.
“Well, Murphy?”
“Nothing yet, Boss.”
I been sitting in the saddle ’longside him all morning, checking the horizon with his binoculars. The train’s due in Gila Bend at quarter past twelve, meaning it should be chugging our way ’round high noon. We heard it’s carrying a mountain of money to a bank in Tucson. Payroll, plus general funds being transferred. Has something to do with the approaching new year. Exact details don’t matter to us. Boss’s got an informant, and his info ain’t steered us wrong, save for one skirmish a few months back, so when we hear money’s on the move and can be lining our pockets before the sun sets—?three days, even, before the calendar reads 1887—?we follow the lead.
“How ’bout Crawford?”
I turn my attention east. The Gila carves through the parched Arizona soil in the distance, but on a slight rise before its banks, a mass of cattle’re grazing. The rest of our boys—?Crawford, Barrera, DeSoto, and Jones—?are out there among the beef. The herd belongs to some rancher, but when the train breaks the horizon, Crawford and the others’ll get ’em moving, coaxing ’em this way till they’re stampeding for the tracks. If’n things go smooth, the rail Hobbs and Diaz are wrestling with won’t matter. Conductor’ll see the herd and shout for the brake. Then we’ll step onto the cars as the dust settles, taking ’em by surprise. But if the herd don’t cooperate or their timing ain’t agreeable, a busted track ain’t the worst way to stop a train. We done it before.
“He’s still getting in place,” I say. The hillside ain’t speckled with nothing but tan hides and dull-green shrub, and Crawford’s supposed to turn his jacket out when he’s ready. It’s got a red lining.
“Lemme have a look,” Boss says, reaching.
I surrender the binoculars and watch as he observes the herd. His brows’re pulled down tight, his expression stern and focused. It ain’t a rare look. I think I only caught him laughing twice in the three years I been forced to ride with him.
“Were I wrong?” I ask after he hands the binoculars back.
“Nah. Didn’t think you would be, but a boss’s gotta check or he ain’t much of a boss.”
My chest puffs up a little, then deflates from the shame. I ain’t sure how it’s possible to admire and despise someone in the same breath, but that’s how it is for me with Luther Rose. I can’t forget the scar he put on my forearm—?the half-finished rose brand of pink, puckered skin—?or what his men did to the Lloyds that day they dragged me into their crew. Or the waste Boss lays at his feet day in and day out, never seeming to feel an ounce of remorse or guilt. None of the Rose Riders seem to. And yet, this is my life now. This is how I gotta live. I’m here ’cus I got something Boss wants, and I’m gonna be his prisoner till he gets it. Surviving is easier if I pretend I’m one of ’em.
And if I make Boss happy in the process.
Luther Rose runs a tight outfit, after all, as savage and unforgiving as his half brother, Waylan. Back when he were still alive, the gang hit the stagelines, not the rails, and local folk didn’t even know Waylan had a sibling. It were a secret within the gang. Waylan never wanted his kin to be a target, and since they had different mas and didn’t bear a striking resemblance, he had Luther act like any old member of the crew. It was only after his passing that Luther made his true relation to the late Boss known. It helped strike fear. Now people quake at the mention of Luther Rose just as much as they did when hearing of Waylan a decade earlier. The gang’s as feared as ever.
Hell, I was scared of ’em as a kid growing up with the drunk I called a father in Ehrenberg, and I was downright terrified when they rode into my life three years back. Most days, I’m still on edge. The trick is, I try not to show it. You display yer weaknesses ’round these type of men and they’ll eat you alive.
The shriek of an engine whistle shatters the afternoon quiet.
“Soon now, Murphy,” Boss says to me. A plume of dark smoke puffs ’long the horizon. “Soon.”
I check for Crawford and find a swatch of red, hear the gunshots popping next. The herd starts lumbering.
Diaz has finally pulled the last spike, and now him and Hobbs are wrestling with the rail, yanking it so it don’t line up with one farther down the track. Soon as it’s free, they circle back on their horses, pulling up behind me and Boss.
The stampede comes on, our boys riding ’long the outskirts to keep the cattle confined and on target. My mare, Girl, is already getting spooked. She ain’t never liked trains, and she twitches beneath me. I squeeze her tight with my thighs, trying to assure her all’s well, but if I had it my way, I’d clear out a little, let the beef run their course, and swoop in when the train brakes for the animals. But Boss is sitting proud in his saddle, unfazed and barely blinking, so I try to do the same.
The engine’s bearing down on us like a bullet come outta the barrel, a blot of black on the horizon that flies straight and true. It ain’t slowing, but neither are the cattle. Crawford and his men draw rein on the north side of the rails, letting the herd lumber on. Dust billows ’round the beef.
Beyond the dirt cloud, the train keeps blowing its whistle.
“Boss?” Diaz warns at a shout.
But Boss just holds up a hand.
Right when I’m certain this is the time a train’ll derail and go flying, the brakeman applies the brakes. The clamped-down wheels screech and scream, running over the rail. The shrill cry is like a pickaxe to my skull, the worst kind of headache. I got my bandanna up over my mouth and nose to protect from the dust, and I can still smell the metallic tang of the hot steel, the engine’s coal steam.
For a good half minute our world is nothing but dust and heat and screaming brakes. Sparks fly. With one final exhale from the engine, the train goes still. The herd continues south, taking the dust with ’em.
I fan dirt from my eyes.
The dark outline of the train engine sits a few yards ahead, air rippling ’round it. It’s a giant of a locomotive, a towering black behemoth that came to a stop just yards from our busted bit of rail.
A figure leans out from between cars, flapping a pale kerchief so he can see if the herd’s cleared out.
Boss draws his pistol.
The poor bastard don’t even have a chance to yell out a warning. The moment his eyes find us, going wide and fearful, Boss pulls his trigger. The man’s head snaps back, and he topples from the train, landing beside the track.
“Let’s move!” Boss orders.
We draw our pistols, tip our hats low so all you can see easy between the brims and bandannas is our eyes. And then we’re storming the train.




Wednesday, October 7, 2015

#Wednesday Review - Forged by Erin Bowman (Young Adult)

Series: Taken # 3
Format: Hardcover, 384 pages
Release Date: April 14, 2015
Publisher: HarperTeen
Source: Library
Genre: Young Adult, Dystopian

The time has come to make a stand.

Gray Weathersby and his group of rebels are determined to bring down the Franconian Order. But they may be too late. The Order is closer than ever to its ultimate goal—building an unstoppable army—and every generation of Forgeries is more sophisticated, harder to detect, and deadlier than the one before.

Now the rebels have joined forces with new allies, the Expats. But when even the most familiar faces can’t be trusted, Gray will have to tread carefully if he wants to succeed—or survive
.



Forged is the final installment in the Taken trilogy by author Erin Bowman. It has been two months since the events of Frozen. Two months since Gray Weathersby and his surviving rebels (Adam, Blaine, Bree, Clipper, & Sammy) met up with the Ex-pats hoping they would find a way to help them defeat the Franconian Order who has been creating Forgeries at an alarming rate. Two of the forgeries were of Gray and his brother Blaine. Needless to say, readers haven't see the last of the forgeries, and they make things even more interesting for our group of rebels. This book is hard to follow at times and not because of the authors writing. 

You never knew who was going to pop up and thwart Gray and his allies goals of a world without Dimitri Frank. You didn't know if your favorite character was going to survive or not because Bowman didn't take it easy on anyone. You didn't know if the AmWest, and Ex-Pats were really going to do what they promised. Unfortunately, there were also some major angst moments between Gray and Bree. To this day, which is several weeks after finishing the book, I still don't grasp this relationship. There was too much push and not enough talking and understanding. If they had taken even FIVE minutes to stop, take a breath, and realized that they were better together than constantly bickering, perhaps I would have rated this book higher.

While Gray, the teams presumed leader, spent way too much time worrying about how Bree feels about him, others were having their own issues including Clippers reunion with his hero Harry Maldoon. Gray also had to resolve issues with Emma, the real Emma, not the forgery. If you read the first book Taken, which I hope you have, then you know that there has been a whole lot of unknown hanging over Emma and Gray's relationship. Here is a girl, Emma, who Gray has known all his life. Then after the Heist, and subsequent events of Taken, things were kind of put on the burner.

I do like the fact that Bowman finally returns the story to where it all began; Taem. She also returns to Gray, Blaine, and Emma's hometown of Claysoot. I would have liked to see them travel to Bree's hometown as well, but perhaps that's for another time. I liked the various twists that were thrown in as well, including the death of important characters, and the final showdown between Gray's allies and Dimitri. I've come to believe that characters like Bree and even Emma, were more of the heroes of the story than Gray. Gray still makes wrong moves. His plans are always twisted and shoved back at him. 

I have to give Bowman credit. She could have ended her trilogy on a happy note. But, she took the hard way out and really put these characters into harms way time and time again. I was nearly heartbroken when two of my favorite characters didn't make it to the end. But, that's okay. This was a war situation, and war leaves marks that forever scar those who survive. I dare agree with others about Bree's stubborn attitude. She's a tough girl who talks a good game, but at times, you just want to slap her in the head and ask her to move on with her anger issues. 

In the end, I have no regrets about reading and finishing this trilogy. 


Previous Installments:

     



Thursday, July 30, 2015

#Review - Frozen by Erin Bowman (Young Adult/Dystopia)

Series: Taken # 2
Format: Hardcover, 359 pages
Release Date: April 15, 2014
Publisher: Harper Teen
Source: Library
Genre: Young Adult / Science Fiction

The Heists were only the beginning.

Gray Weathersby escaped from the primitive town of Claysoot expecting to find answers, but what he discovered shook him to the core: A ruthless dictator with absolute power. An army of young soldiers blinded by lies. And a growing rebellion determined to fight back.

Now Gray has joined a team of rebels on a harsh, icy journey in search of allies who can help them set things right. But in a world built on lies, Gray must constantly question whether any ally—or enemy—is truly what they seem



Frozen is the second installment in the Taken trilogy by author Erin Bowman. 18-year old Gray Weathersby's journey has only begun. After escaping from the Franconian Order, he joined with a group of rebels at Crevice Valley. Now, the rebels, which includes Bree, Emma, Sammy, Owen, Xavier, Bo, September and Clipper, have decided to head west on a treacherous journey. They have decided that their best course of action against the Franconian Order is to join up with Frank's opposition, AmWest, and the Ex-Pats, and find the survivors of Test Group A.

Bowman's world was created by massive Continental Quakes, a Second Civil War between the East and West, Coasts falling into the ocean, and the Gulf of Mexico cutting a path through the middle of the country. Add in a lethal virus that left survivors living in a doomed city, a controlling leader in Dmitri Frank who is building an army of forgeries to fight against the West, and you have a rock'em sock-em action packed story.

For me, this was a hard review to write. Why? The whole love triangle shenanigans took up too much time while the unawareness that Frank's forgeries could be anyone at any time, hung in the background. This is a story where even though new alliances may be formed, the alliances have a long way to go before they can even match Frank's manipulations and army of forgeries. There is still plenty of room for shocking betrayals, gut wrenching and devastating losses, and Gray trying to come to terms with being a leader of a rag-tag bunch of rebels. 

Gray is also a bit of a blarking jerk, to be honest. He has feelings for both Bree and Emma but is hung up by indecision. I can see Emma since they were close from the time they were kids. There is something about Emma that makes me think she's the girl next door that you can't touch because of her parents dislike for you. Bree is a clever girl who can be just as badass as anyone else, but she's also a bit coo coo for cocoa puffs. I don't blame Bree's actions or the fact that she's being asked to be patient. She's sick and tired of being led around, only to find out that Gray is hung up on his past. But, for Gray not to make a final decision about which one he should be, is just blarking lame.

Fair warning: There is a shocking twist and a cliffhanger ending just waiting for you to get to the end of this story. I dare you not to scream or throw your book when you are finished reading this book.

Key Characters: Gray, Blaine, and Owen Weathersby. Gray - protagonist, Blaine, twin brother, Owen, Rebel Captain and Father. 

Dimitri Octavius Frank: Fascist dictator of AmEast and the Franconian Order. Responsible for Project Laicos.

Ryder Phoenix: Rebel Leader from Claysoot.

Clayton "Clipper" Jones - 12 year old gifted technology geek.

Brianna Nox - 17-year old from Saltwater, now a rebel seeking to take down Frank.

Emma Link - Medic from Claysoot who followed Gray over the Wall. Status currently unknown.

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