Showing posts with label Amanda Foody. Show all posts
Showing posts with label Amanda Foody. Show all posts

Monday, February 2, 2026

#Review - A Fate So Cold by Amanda Foody and C.L. Herman #YA #Fantasy

Series:
 
A Fate So Cold (#1)
Format: 432 pages, Hardcover
Release Date: November 4, 2025
Publisher: Tor Teen
Source: Publisher
Genre: Young Adult / Dark Fantasy

TWO CHOSEN ONES, ONE CHOICE: THE WORLD OR EACH OTHER.

In Alderland, nothing is feared more than Winter.

For six brutal weeks, Winter raged, destroying towns and claiming lives. Even after it ended, to shiver was a sign of bad luck.

Dom has witnessed the price of power firsthand and sworn never to seek it—but destiny has not granted him a choice. The most feared of Living Wands, Valmordion, has awakened and only disaster will follow. And when it chooses Dom to wield it, he is terrified.

Ellery Caldwell has spent a lifetime diligently striving to live up to all the expectations resting in her shoulders—and yet she’s relieved when Valmordion refuses her. But her comfort briskly fades when she accidentally creates the first Winter wand in existence, a feat no magician has accomplished in known memory.

Now, as the two most powerful magicians in Alderland, Domenic and Ellery are faced with the responsibility of discovering an apocalyptic cataclysm and thwarting it. Icy natural disasters, political unrest, and forbidden romance complicate an already seemingly impossible task—and when they discover a darker truth, they’ll be forced to choose: the world, or each other.


A Fate So Cold is the first installment in authors Amanda Foody and C.L. Herman's A Fate So Cold duology, the same duo that gave us the All of Us Villains series. This book features two narrators: 18-year-old Dominic Barrow and 19-year-old Emery Caldwell. Dominic is the kid in class who has all sorts of potential but plays the part of someone who doesn't care. Emery is at the top of her class, but carries a memory of her past that weighs her down. 

A Fate So Cold is a study of contrasts: destiny and choice; duty and desire; isolation and belonging; bitter cold and comforting warmth. The story unfolds in a world divided by eternal seasonal conflict, where Summer and Winter stand as opposing forces locked in a bitter, centuries-old war. When Winter arrives, it arrives with devastation that lasts 6 weeks. Magic revolves around bonding with seasonal champions, wielders who channel immense power tied to heat/light versus cold/darkness. 

Dominic (aligned with Summer's domain) and Ellery (tied to Winter) are thrust into roles far larger than themselves—one as a prophesied champion, the other as something more subversive and dangerous, after Ellery somehow manages to create the first new wand in a thousand years. Their paths collide in a training academy-like setting that echoes shades of The Hunger Games arenas crossed with late-era Harry Potter tension, complete with rivalries, betrayals, and a magic system that feels both innovative and deeply atmospheric. 

The characters are the heart of the book. Dominic and Ellery are complex, flawed, and deeply traumatized—recovering from past losses that shape their guarded natures. Their slow-burn dynamic (more yearning and angst than outright romance) carries real emotional weight, though some readers have noted the shift from tension to connection can feel abrupt after prolonged one-sided pining. The supporting cast adds depth, with academy politics and rival champions providing plenty of intrigue and moral grayness. 

What I appreciated most about A Fate So Cold is its avoidance of the overused enemies-to-lovers trope dominating the market right now. Instead, we get two chosen ones working together with genuine communication, not just with each other, but also with the magic committee—as they piece together prophecies to prevent their world from being frozen over. You can expect some twists and turns and some shocks as well. You can also expect a cliffhanger ending that will lead into the series finale. 



DOMENIC SUMMER

Domenic Barrow didn’t know if he loved magic enough to die for it.

He trudged through the forest, the glow of his wand so feeble he didn’t catch the puddle ahead until his loafer sank deep into mud. But he didn’t risk feeding the wand more magic. Already its cheap plywood had begun to splinter, and the grit of its sawdust caked between his fingers, flaking like dead skin. If he’d known the night would require an expedition, he would’ve packed a spare.

“Would you please just tell me where we’re going?” he asked.

“You promised to keep an open mind,” Hanna said, several paces ahead of him.

“That was before I started to wonder if by ‘intervention’ you meant dragging me out here to murder me.”

“Oh, don’t be so dramatic.”

“To kidnap me, then?”

“If I’d fancied kidnapping you, you’d already be in the trunk of my car.”

Domenic huffed but didn’t dispute it. After all, nothing about his flimsy training wand resembled the one she carried. Its pale aspen shaft curled underneath itself like an overgrown fingernail, and the dark knots in the handle looked uncannily like eyes, squinting into the golden radiance of Hanna’s enchantment. Whereas his wand’s romantic origins began on a conveyor belt, destined only to be drained and discarded—about the furthest thing from real magic, Domenic had always felt—Hanna’s was so ancient to be called an artifact, so powerful to be called notorious, so singular that it even bore a name.

Syarthis.

Syarthis was a Living Wand, an everlasting instrument that bonded to a sole wielder until their death, then passed onto successor after successor—an honor students such as Domenic devoted their lives to attaining.

Of the 536 Living Wands in Alderland, only forty-two did not currently bear a wielder. And, so Domenic suspected, those forty-two wands were the subject of his intervention tonight.

“So,” Hanna drawled, “how’s school going?”

“Spectacular, as always.” For the fifth year running, Domenic had clinched the title of dead bottom of his class.

“Mhm. You still holding your breath for that random old magician to keel over?”

“I wouldn’t—” He cursed as he stumbled over a tree root. “I wouldn’t put it like that.”

“Well, how would you put it?”

Domenic had never been good at phrasing his thoughts into words. He settled with: “I think Octorion would suit me, is all.”

“Then kill him.” After a pause, Hanna chuckled. “Kidding. Kidding.”

Domenic wanted to believe her. And he did—he did. But Hanna had changed in the five years since she’d bonded with Syarthis and joined the Magicians Order. Gone was the girl who’d used a faded postcard of Gallamere as a bookmark, who’d insisted their first task upon arrival was hiking up the city’s mountainside to compare the sepia skyline to the real view. Now Hanna didn’t stop to admire much of anything. Redness tinged her brown eyes from nights spent poring over moldy parchment. Her fair skin had gone ashen. Her nails were bitten to their beds, her lips perpetually scabbed, as if she chewed on them past the point of drawing blood.

Of course, wielding Syarthis would change anyone.

“So is that really your plan, to wait for him to die, then wait another year after that?” Hanna asked. A magician could only bond with a Living Wand on the death day of its previous wielder. So unless a student was present for that wielder’s final breath—as Hanna had been—another year needed to lapse before testing whether they were a match.

Domenic cringed as he sank into another puddle. His socks were soaked. “There are worse plans.”

“What about Ravfiri? Its vigil is on the twenty-eighth, isn’t it?”

“Ravfiri is volatile.”

“No, Ravfiri is powerful. Those words don’t mean the same thing.”

This wasn’t the first time Hanna had suggested Ravfiri to Domenic—or Pyrrinisus, or Ulthrax, or Quellbarrow. They were all incredible wands, ones many of his peers dreamed of wielding.

But Domenic wasn’t like his peers.

To the young magicians of the Order’s academy, Hanna Mayes was the prodigy and Domenic Barrow the enigma. His sightings in class were few and far between, but what he did with his spare time, no one could say. Many considered him lazy. Even more assumed him troubled—not that anyone blamed him for it, of course. And though his disheveled russet hair and exceptionally freckled fair skin weren’t handsome in the conventional sense, amid a school obsessed with prestige, he had the unique allure of a bad decision—one that, if you believed the gossip, a great many had made.

Before Domenic could muster a response, the forest ended at a cement tunnel in the base of a cliffside. Ropes crisscrossed its entrance, hung with a sign that warned DANGER–KEEP OUT.

While Hanna ducked beneath it, Domenic asked, “What is this place?”

“You’ll see.”

“But the sign … Are we gonna get in trouble for this?”

“Careful. You wouldn’t want to ruin that whole bad-boy thing you’ve got going on.”

“I’m being serious, Hanna.”

“So am I. Do you know how hard it is to keep a straight face when I hear what they say about you? The boy who always carried flowers in his pocket, now apparently arguing with his teachers? Sleeping with half his class? Your reputation suits you less than Octorion.”

Even if Domenic’s persona was exaggerated, he didn’t care. Anything was better than the alternative. “Whatever. First you drag me into the woods in the middle of the night. Then you won’t tell me anything. And now we’re, what, trespassing? Well, I’m done. I only agreed to this because I never see you anymore. And if you were ever around, you’d know I’m fine! I don’t need your help. I don’t need anyone’s help.”

As he spun to storm off, Hanna seized his wrist and twisted him back around to face her.

“I’m sorry I’m never home anymore,” she rasped. “But I worry about you, and—”

“I told you. I’m fine.”

“I know you better than that.”

He wrenched his hand away. “It’s late. I’m going home.”

“Wait. Please, Dom? For me?”

Domenic’s indignation withered, but it didn’t die. He leaned against a tree, pressed his head against it until the bark bit into the vulnerable meeting point between neck and skull. It smelled like Summer out here. Real Summer. Like mountain moss and honeysuckle and whispered secrets that misted the humid air. Not at all like the sweating asphalt and exhaust fumes he’d grown used to.

“The City of Magic” was Gallamere’s nickname. It didn’t live up to it.

“I swear this will all make sense if you just come with me. If you trust me.” When Domenic still didn’t respond, Hanna rummaged through her pockets until she procured a packet of bubble gum. She slid out two foiled sticks, opening the first for herself and offering the second to him. “Are you really gonna make me kidnap you?”

He snatched it and ripped off the wrapper. He chewed unhappily. “Fine.”

They started into the tunnel, the light from their wands shimmering off the damp floor—Syarthis’s a blazing gold, Domenic’s an artificial, almost fluorescent white. Domenic guessed the tunnel burrowed beneath the city, deep within the mountain. And indeed, within minutes, a passing subway rumbled overhead, like the tossing and turning of a sleeping giant.




Monday, October 24, 2022

#Review All of Our Demise by Amanda Foody, Christine Lynn Herman #YA #Fantasy

Series: All of Us Villains (#2)
Format: Hardcover, 480 pages
Release Date: August 30th 2022
Publisher: Tor Teen
Source: Library
Genre: Young Adult / Dark Fantasy

The epic conclusion to the blockbuster All of Us Villains duology that's The Hunger Games with magic

“I feel like I should warn you: this is going to be absolutely brutal.”

For the first time in this ancient, bloodstained story, the tournament is breaking. The boundaries between the city of Ilvernath and the arena have fallen. Reporters swarm the historic battlegrounds. A dead boy now lives again. And a new champion has entered the fray, one who seeks to break the curse for good... no matter how many lives are sacrificed in the process.

As the curse teeters closer and closer to collapse, the surviving champions each face a choice: dismantle the tournament piece by piece, or fight to the death as this story always intended.

Long-held alliances will be severed. Hearts will break. Lives will end. Because a tale as wicked as this one was never destined for happily ever after.

 

All of Our Demise, by authors Amanda Foody, and Christine Lynn Herman, is the final chapter in the All of Us Villains duology. If you haven't read the first book, please proceed with caution. There may be some things mentioned in this review that some would consider spoilers, but I promise there won't be any from me. Every generation, at the coming of the Blood Moon, seven families in the remote city of Ilvernath each name a champion to compete in a tournament to the death. One person has chosen to change the rules by taking her sisters place. 
 
The prize? Exclusive control over a secret wellspring of high magick, the most powerful resource in the world--one thought long depleted. This year, thanks to a salacious tell-all book written by an outsider Reid MacTavish, the seven champions are thrust into worldwide spotlight, granting each of them new information, new means to win, and most importantly: a choice - accept their fate or rewrite their story. Ilvernath has never had a tournament like this. Rules that have been maintained for centuries are breaking, and an act by one person, may bring the tournament and all the killing its brought, to a crash end.

While there were seven champions, two have fallen since the games began. The book also cuts some of the champions out and focuses primarily on Alistair Lowe, Isobel Macaslan, Gavin Grieve, and Briony Thorburn, with Finley Blair, Hendry Lowe, and Reid MacTavish playing important supporting roles. In this tournament, there are 7 Landmarks, and 7 Relics that fall from the sky throughout the tournament. Gain one of the relics, and it will give you powers to use on your rivals. Gain one of the Landmarks which corresponds to your family, and it becomes your castle.
 
Briony, Isobel, and Finley have chosen to become a team against the others including Alistair and Gavin. With time running out, the tournament only lasts for 7 weeks, and with their lives hanging in the balance, the champions face scrutiny from their families, from the media, from the government who is willing to kill anyone who may survive, and from spellcasters who would love to get their hands on the high magick that will be released if they are successful in surviving the brutality that is to come over the course of this story.
 
Alistair has proven that will do the most shocking things imaginable to win, including saving the only family that matters; his brother. While Alistair's family is the family that wins the most, Gavin's is the weakest. Gavin never thought he would get this far. He is from the weakest families involved, and no Grieve has ever survived the tournament. Gavin is in trouble with his new magic called life magic. Every time he performs magic, it draws away his life and he will soon die. The most heartbreaking character: Hendry. He wasn't given any chance to live thanks to his own family.
 
Briony committed a grave sin at the beginning of the tournament after learning that there may be a way to permanently end the tournament. She may be the most unlikable character for what she did, but her end game may save the world. She has convinced Finley and Isobel to trust her, but she will have to make the others involved in this tourney, including Reid MacTavish, Alistair, and Gavin understand that if they don't end the tourney, everyone will die.
 
Isobel was the first of the champions to be outed, and the person most of the media gravitates towards. She never wanted to be part of this tourney, but she may be the strongest of all the participants. Isobel faces the end of her short life thanks to a curse, and will have to fight hard in order to overcome the terrible losses that happen in this story.

This book is much better than the first book and that's because there is more action, and more twists, and some heartbreaking losses that probably irked me like nothing has in a very long time. Then again, they kind of makes sense in that the ending was likely to happen even without our input.
 




Wednesday, November 24, 2021

#Review - All of Us Villains by Amanda Foody, Christine Lynn Herman #YA #Fantasy

Series: All of Us Villains (#1)
Format: Hardcover, 400 pages
Release Date: November 9, 2021
Publisher: Tor Teen
Source: Publisher
Genre: Young Adult / Dark Fantasy

The blockbuster co-writing debut of two up-and-coming powerhouses, All of Us Villains is The Hunger Games with magic

You Fell in Love With the Victors of the Hunger Games.
Now Prepare To Meet the Villains of the Blood Veil.

The Blood Moon rises. The Blood Veil falls.
The Tournament begins.

Every generation, at the coming of the Blood Moon, seven families in the remote city of Ilvernath each name a champion to compete in a secret tournament to the death.

The prize? Exclusive control over a secret wellspring of high magick, the most powerful resource in the world—one thought long depleted.

But this year a salacious tell-all book has exposed the tournament and thrust the seven new champions into the worldwide spotlight. The book also granted them valuable information previous champions never had—insight into the other families’ strategies, secrets, and weaknesses. And most importantly, it gave them a choice: accept their fate or rewrite their legacy.

Either way, this is a story that must be penned in blood.

 

All of Us Villains is the first installment in co-authors Amanda Foody and Christine Lynn Herman's All of Us Villains series. While there are seven champions, there’s only four perspectives in the book: Alistair Lowe, Isobel Macaslan, Gavin Grieve, and Briony Thorburn, with Finley Blair, Elinor Payne, and Carby Darrow as secondary characters. For the first time in 20 years, this year brings the arrival of the Blood Moon and its tournament to see who is the strongest. These are the same kids who grew up together, were friends, and even lovers, and now they will be enemies.

7 families in the remote city of Ilvernath each name a champion to compete in a tournament to the death. Instead of being picked at random, the champions are chosen by their families. Some having been forced into the role by their family and would like nothing more than to escape. The prize? Exclusive control over a secret wellspring of high magick, the most powerful resource in the world—one thought long depleted until the next tournament. Only one family line may claim the magick, and only after defeating the other six competitors by winning the tournament in a fight to the death. Very much like the Hunger Games except with magic.  

In this tournament, there are 7 Landmarks, and 7 Relics that fall from the sky throughout the tournament. Gain one of the relics, and it will give you powers to use on your rivals. Gain one of the Landmarks which corresponds to your family, and it becomes your castle. Thanks to a salacious tell-all book, A Tradition of Tragedy, the tournament and the champions have been thrust into the worldwide spotlight while also exposing the truth about high magick still being around. 

This years competition has everyone talking and more visitors that usual to the sleepy town as well as a representative of the Kendalle Parliament who is deciding if they will execute everyone involved. The book granted the public valuable information previous champions never had—insight into the other families’ strategies, secrets, and weaknesses. Between each chapter, there are sections of the book that outlines different aspects of the challenge. Pay close attention.

Alistair belongs to the Lowe Family. They are the winningest family of all seven and are will do do the shocking things imaginable to win. Alistair is wicked and vicious, yet he would do anything for his brother and wants his family to be proud of him and to love him. Alistair and his brother Hendry are nearly inseparable thanks to the families rather unorthodox way of raising the boys.

Isobel belongs to the Macaslan's. Because she was the first champion outed, she's become a paparazzi darling and talented spellmaker of the family, but her family is viewed as distasteful vultures by the rest of the Seven. Isobel is her family’s champion because she is the strongest, but she never wanted to be part of the tournament and is stuck between her loyalty to her family, and her desire to flee.

Gavin Grieve comes from the weakest family, the one everyone makes fun of, the one that never ever won a tournament, and he is determined to prove to everyone that the Grieves family is worth something which means trusting cursemakers to make him stronger and able to stand against the rest of his nemesis.

Briony Thorburn was born-for-heroism of the respected family but commits a grave sin at the beginning of the tournament after learning that there may be a way to permanently end the tournament forever. Now she has to convince the other six to lay down their goals of winning, while finding the right combination to destroy the tournament. Then there's the real villain of the story. 

One cursemaker in particular puts ideas in the aspiring champions’ heads about whether the tournament’s curse can be changed—or broken. The competitors teeter wildly between heroism and villainy, especially once the tournament starts and their preconceived ideas of themselves and each other are challenged in lethal combat. I do have to issue a warning to potential readers: this book ends on a massive cliffhanger. I can't in good conscious review a book without telling you that expect the unexpected. Expect to be shocked. Expect to be stunned, and expect to hold onto your seat for a wild ride right to the last page of this book.






Friday, September 4, 2020

#Review - Queen of Volts by Amanda Foody #YA #Fantasy

Series: The Shadow Game Series (#3)
Format: Hardcover, 608 pages
Release Date: September 1, 2020
Publisher: Inkyard Press
Source: Publisher
Genre: Young Adult / Fantasy / Dark Fantasy

Six of Crows meets Ocean's 11 in the third and final book of Amanda Foody's Shadow Game series, a dark fantasy trilogy that follows ladylike Enne Salta and gangster Levi Glaisyer through the ever-more-dangerous streets of the City of Sin in the wake of a brutal street war. 


Return to the City of Sin, where the perilous final game is about to begin...The players? Twenty-two of the most powerful, most notorious people in New Reynes.

With no choice but to play, Enne and Levi are desperate to forge new alliances and bargain for their safety. But any misstep could turn deadly when a far more dangerous opponent appears on the board – one plucked straight from the city’s most gruesome legends. While Levi hides behind a mask of false promises, Enne is finally forced out from behind hers and as the game takes its final, vicious turn, these two must decide once and for all whether to be partners or enemies.
Because in a game for survival, there are no winners...
There are only monsters.


 "The City of Sin was a game, and the only way to win was to stack the cards in your favor."

Queen of Volts, the third and final installment in author Amanda Foody's The Shadow Game, is set in the tantalizing and mysterious City of Sin, full of casinos and magic, street gangs and Ponzi schemes, and a mire of dangerous politics. The story picks up one week after the ending of King of Fools. Only days after a corrupt election and brutal street war, a real Shadow Game has been kicked off. The players? The twenty-two of the most powerful, & notorious people in New Reynes. But, for the sake of this story, the main narrators are Lola Sanguick, Enne Scordata, Sophia Toren, Harvey Gabbiano, and Levi Glaisyer.

Enne is once again is my favorite. The girl has really grown since she first arrived in the City of Sin looking for Lourdes Alfero. She became a different person in Seance. She put together an all girl gang named The Spirits. She tries to reach out to other groups to bring them in as well even though she is in hiding and has the weight of a thousands pounds on her chest. It doesn't help that with Jonas last words, she was outed as the last mizer in existence. Something that tipped the world on its axle and allowed Bryce to step through. Enne is forced to remake herself once again in order to avoid being killed on sight by Chancellor Fenice and Harrison Augustine. 

Sophia, who really rose up and took her family down in the previous installment while losing Jac, was probably my second favorite. Sophia spends time in this story hunting down those who made bargains and gave away part of themselves. For Sophia, she has questions about who her real family is and she needs to find the person who took her memories from her. Sophia, Harrison, Poppy and Delaney make for an interesting story. I'm glad that Sophia gets rid of that chip on her shoulder and finds friends and a family.

Levi is a mess at the start of this book and wondering what to do with his life/legacy as well as being very angry at Enne, but he also up to some schemes as usual to put an end to the shadow game. Levi manages to crawl out of his anger driven nonsense to actually make something good from bad. He begins to work in concert with Harrison while also building a casino. His relationship with Enne is barely a blip on the screen since the spend more time hating each other, than working together. 

For me, Lola was the most exasperating character. She gave her blood oath to Enne. Then, she decides to dig for information about Enne's past and who her parents were. She wants so badly to become Zula Slyk's fellow Pseudonym, that she ends up breaking the heart of someone who loved her in order to hurt Enne? I think you will be surprised to discover who Enne's real parents were and what happened to them. Lola spends a lot of time with a dangerous character who we shall call Arabella causing her to go to great lengths to dig up dirt on Enne's parents as well as losing her own heart in the process. Something that could have been avoided from the very beginning.

Harvey for his overtly toxic relationship with Bryce was by far my least favorite. Especially since Bryce is causing all the chaos. Since I mentioned Arabella, Foody also adds yet another element to the story called The Bargainer aka Arabella. One of New Reynes darkest legends steps onto the board, and her target is Enne over a grudge that spans back to the Revolution and the killing of all Mizers and Orb makers. Levi, as you are aware from reading this series, is the last Orb maker alive. The Bargainer makes bargains with people and then takes one of their blood talents. For reasons of spoilers, I won't say why she holds Enne personally responsible for past actions of her family.

The story really revolves around the Shadow Game where 22 players of somewhat importance in the City of Sin were given cards. These cards have who the characters are in order of importance, as well as the person they are supposed to kill, or give their cards away to the person thus tying their lives with the person who they gave card to. For the game to end, one player must collect a series of 5 cards. For example, if Enne has the Empress card and her target is The Moon, she needs to find the person who has The Moon card. If the game ends and the person does not have their target's card, they die. 

To make things really interesting, the author breaks each chapter into dividers: Each divider was one of twenty-two arcana or shadow cards (Strength, The Magician, The World, Death, The Hanged Man, The Sun, Temperance, The Hierophant, The Star, The High Priestess, The Lovers, Judgement, The Chariot, The Wheel of Fortune, Justice, The Devil, The Moon, The Hermit, The Tower, The Emperor, The Fool, and The Empress). On page 350, you will find a list of all the characters and their cards. I thank the author for putting this list together for us readers.

Overall, I think the pacing of this story was once again slow. However, I would absolutely recommend this series to future readers and encourage you to read them back to back if you are able to avoid the pesky cliffhangers and having to wait a year in-between books. Thank you to the publisher for sharing a copy of this advanced copy with me. The review is based on my opinions, and not subject to any monetary compensation. 



https://www.goodreads.com/book/show/37545599-queen-of-volts?ac=1&from_search=true&qid=4WojEeRC8a&rank=1#other_reviews



Thursday, April 11, 2019

#Review - King of Fools by Amanda Foody #YALit #Fantasy

Series: The Shadow Game Series (#2)
Format: Hardcover, 608 pages
Release Date: April 30, 2019
Publisher: Inkyard Press
Source: Publisher
Genre: Young Adult / Fantasy / Dark Fantasy

Six of Crows meets Ocean’s 11 in book two of Amanda Foody’s Shadow Game series, a dark fantasy trilogy that follows ladylike Enne Salta and gangster Levi Glaisyer through the ever-more-dangerous streets of the City of Sin in the aftermath of their assassination of Malcolm Semper, Chancellor of the Republic.

Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all...

On the quest to find her missing mother, prim and proper Enne Salta became reluctant allies with Levi Glaisyer, the city’s most famous con man. Saving his life in the Shadow Game forced Enne to assume the identity of Seance, a mysterious underworld figure. Now, with the Chancellor of the Republic dead and bounties on both their heads, she and Levi must play a dangerous game of crime and politics…with the very fate of New Reynes at stake.

Thirsting for his freedom and the chance to build an empire, Levi enters an unlikely partnership with Vianca Augustine’s estranged son, Harrison who will do anything to see his mother's reign come to an end. Meanwhile, Enne remains trapped by the mafia donna’s binding oath, playing the roles of both darling lady and cunning street lord, unsure which side of herself reflects the truth.

 



King of Fools, by author Amanda Foody, is the second installment in the authors The Shadow Game trilogy. It's the morning after Erienne (Enne) Salda and Levi Glaisyer survived the so called Shadow Game. The chancellor was assassinated by Levi Glaisyer and the mysterious character known only as Séance. The duo are now wanted dead or alive with the newspapers crying out for blood while the Senate has called for a complete extermination of the gangs of the North Side before the political election in three months to maintain their appearance of control.

In the 10 days Enne Salta has spent in this morally decrepit city of Sin, she's lost everything--her mother, her innocence, and her identity. Though she is determined to uncover more of her mother Lourdes’ secrets, Vianca Augustine demands she use her new persona as Séance to further Vianca’s political goals. Enne is forced to become a proper street lord, and use her underlings, like Lola Sanguick, to inspire the North Side to the monarchist cause. Thanks to Vianca's omerta, Enne has no choice but to obey, but that doesn't mean that she and Levi don't have their own plans which doesn't include helping Vianca. 

As they consolidate their power in the North Side, and new players like Tock and Grace join Levi and Enne's gangs, their partnership eventually blossoms into a power that leads to them becoming the richest pair in the North Side. But, being rich tends to put a rather large target on your backs. They also attempt to bring all of the gangs of the North Side together in order to save it. But the true test of their relationship comes when Vianca orders Enne to commit murder once again—and break Levi's heart in the process. 

While Enne and Levi are the primary narrators, Jac Mardlin, Levi's second-in-command, is given a job that brings him into contact with Vianca's competitors and enemies the Torren's including Sophia who he spends most of the story with. Jac desires his own narrative, and his own future, and is willing to trust Sophia in order to get the legend he desires. Levi's life is a gigantic mess who’s love for a good gamble and dangerous interludes with just about anyone who catches his fancy, continuous to get him in trouble only this time it’s more than just his life on the line if things go south.

Enne's life has fundamentally changed so much since arriving in Sin City, that you will barely recognize her when all is said and done. Enne transformation continues to change with each new obstacle thrown her way. She comes to accept that she now belongs to the grit and allure that is the seedy underground. It's fair to say that this book has a rather large cast of characters mainly because the author sends Enne to the South Side in order to fulfill Vianca's demands.  

This book adds on to the myths of New Reynes and the politics, delving more into the war that killed the Mizers and the gangs themselves like the Doves, Scarhands, Irons, and Enne's new gang called Spirits which just happens to be an all girl gang. King of Fools is a game of politics, whether it be Levi retaking the Irons, the interactions between the street lords, or the scheming of the Families to sway the election in their favor. As usual, the ending of this book left me bereft and curious as to how the author is going to resolve the issues that she has created.

https://www.goodreads.com/book/show/37545571-king-of-fools#other_reviews



Friday, April 20, 2018

ARC #Review - Ace of Shades by Amanda Foody #YALit #Fantasy

Series: The Shadow Game Series (#1)
Format: Hardcover, 416 pages
Release Date: April 10, 2018
Publisher: Harlequin Teen
Source: Publisher via NetGalley
Genre: Young Adult / Fantasy / Dark Fantasy


Welcome to the City of Sin, where casino families reign, gangs infest the streets…and secrets hide in every shadow.

Enne Salta was raised as a proper young lady, and no lady would willingly visit New Reynes, the so-called City of Sin. But when her mother goes missing, Enne must leave her finishing school—and her reputation—behind to follow her mother’s trail to the city where no one survives uncorrupted.

Frightened and alone, her only lead is a name: Levi Glaisyer. Unfortunately, Levi is not the gentleman she expected—he’s a street lord and con man. Levi is also only one payment away from cleaning up a rapidly unraveling investment scam, so he doesn't have time to investigate a woman leading a dangerous double life. Enne's offer of compensation, however, could be the solution to all his problems.

Their search for clues leads them through glamorous casinos, illicit cabarets and into the clutches of a ruthless Mafia donna. As Enne unearths an impossible secret about her past, Levi's enemies catch up to them, ensnaring him in a vicious execution game where the players always lose. To save him, Enne will need to surrender herself to the city…  And she’ll need to play.



Ace of Spades, by author Amanda Foody, is the first installment in the authors The Shadow Game series. Foody is also the author of Daughter of the Burning City. One could call this story a mash-up of House of the Rising Sun meets Six of Crows. Foody takes readers to the infamous City of Sin (New Reynes) with the story of Erienne "Enne" Salta, a 17-year old lady-to-be orphan who must brave rowdy casinos, magic, street gangs, Ponzi schemes gone wrong, and a mire of dangerous politics as she searches for her missing foster mother, Lourdes Alfero, using Lourdes rules of survival and a trusty hand book. 

"Avaric, pride and lust; these are all modest desires. What the City of Sin truly craves is destruction" - The City of Sin, a Guidebook: Where to Go and Where No To.

Foody explores the classic themes of seeking the truth and finding where you belong, all set against a rich and evocative fantasy backdrop. Foody alternates her story through two very different characters; Enne Salta, who I mentioned before. Enne, from Bellamy, is armed only with a letter her foster mother left her after going missing 4 weeks ago telling her to find Levi Glaisyer, and 17-year old Levi Glaisyer, a gang leader, a card dealer & card shark, a lover of both men and women apparently, and someone who is just one scheme away from owning the streets and having everything he's ever wanted.

In New Reynes, Enne can't trust anyone. Not Levi, who leads her into the devil's own den where she finds herself bound to a crime leader and forced to work while searching for her foster mother. Not Vianca Augustine, head of the Augustine Crime family who has a fetish for all things Mizer, and certainly not Sedric Torren, the man who may have a connection to a group that has risen out of the Shadows and may possibly be the most dangerous person Enne will face in New Reynes. Enne must also explore her blood talent that derives from her parents. Parents she never knew.

This is a story that features some interesting ideas. Mizers, who apparently were overthrown 25 years ago, monarchists, Talents o Mysteries, and Talents of Aptitude, volts, which one uses as a payment method, and orbs. All kidding aside, this story is twisted, strange, bizarre, and really shouldn't be compared with Six of Crows. Levi surely has nothing on Kez Brekker, and neither does his so called crew. One could say that Levi's crew, minus Jac, is pretty much non-existent and not even in play for most of the story. The only other characters that really matter in the long run outside of Enne and Levi, are Lola Sanguick, and Zula Slyk. I enjoyed Enne's character development. From the green and innocent girl who arrives in New Reynes, to the girl who has a whole lot of encouraging growth in a positive direction.

"She’d faced the witch. She’d poisoned the wolf. She’d strolled into the land of death with her head held high and left it a lord. She was an impossible player in a fixed game, the only person not playing to win."